framework | Ion | |
---|---|---|
2 | 1 | |
3 | 1,433 | |
- | - | |
5.1 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
framework
-
Unified Shader Programming in C++
> Unfortunately, it's not really a library
I made it a library with a single header: https://github.com/redgpu/framework
- Ask HN: What systems programming language would you use for a personal project?
Ion
What are some alternatives?
redgpu - The best GPU API in the world. Better than Metal, Vulkan and other garbage.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
shaders - Circle C++ shaders
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
framework_shadow_map
globjects - C++ library strictly wrapping OpenGL objects.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Game engine