read-texture-data
Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute (by llamacademy)
baked-animation-meshes
Learn how to bake animations as a series of "snapshots" of meshes. (by llamacademy)
read-texture-data | baked-animation-meshes | |
---|---|---|
1 | 2 | |
8 | 27 | |
- | - | |
10.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
read-texture-data
Posts with mentions or reviews of read-texture-data.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Learn how to read texture data in your C# scripts. We'll be using the use case of selecting a pixel with a weighted random algorithm, but there are loads of things you can do with that texture data!
As always, the full project for this video is available on GitHub!
baked-animation-meshes
Posts with mentions or reviews of baked-animation-meshes.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments!
Full Tutorial on YouTube
As always, all code from this video is available on GitHub
What are some alternatives?
When comparing read-texture-data and baked-animation-meshes you can also consider the following projects:
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
shadows
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph