raymarching-workshop
cycles
raymarching-workshop | cycles | |
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1 | 2 | |
928 | 290 | |
0.0% | 5.5% | |
0.0 | 9.4 | |
over 2 years ago | 3 months ago | |
C++ | ||
MIT License | Apache License 2.0 |
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raymarching-workshop
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Saw this in the unity sub and was wondering if there were any tutorials or if anybody had an idea on how to achieve this in unreal engine?
but here is a good resource to learn about sdf and raymarching: https://github.com/electricsquare/raymarching-workshop
cycles
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I discovered an algorithm that can accelerate ray tracing better than BVH, what should I do now?
Cycles is Apache, see yourself.
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Hacking simulation command line prompt example?
Or another trick I've seen movies use is to just print out a few screens of open source software sourcecode. Here's a random example.
What are some alternatives?
VoxelPlugin - Voxel Plugin for Unreal Engine
Hiking - Render made for hiking and trekking
AvatarMe - Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++
raytk - Raymarching shader toolkit for TouchDesigner
tinyrenderer - A brief computer graphics / rendering course
sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Cycling - Render made for biking and cycle touring
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.