raylibstarter
A simple raylib project template for CMake and C++ (by chfhhd)
RaZ
Modern & multiplatform 3D game engine in C++17 (by Razakhel)
raylibstarter | RaZ | |
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1 | - | |
1 | 523 | |
- | - | |
2.0 | 8.8 | |
about 1 year ago | 13 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raylibstarter
Posts with mentions or reviews of raylibstarter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-08.
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Raylib examples don't work?
I like to use cmake to manage deps and config, because it can get annoying and complicated in C, especially if you have other deps, it puts a lot of your users to get it working. It's a nice cross-platform way to keep track of it all. Here is a nice starter-project for that. It depends on how you want to set things up, but you can have cmake download raylib and build it for you, as well as build your own project, and cache the parts that don't change, if you want.
RaZ
Posts with mentions or reviews of RaZ.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning RaZ yet.
Tracking mentions began in Dec 2020.