raylib-go VS Physac

Compare raylib-go vs Physac and see what are their differences.

raylib-go

Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming. (by gen2brain)

Physac

2D physics header-only library for videogames developed in C using raylib library. (by victorfisac)
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raylib-go Physac
21 3
1,310 384
- -
9.1 4.4
4 days ago 5 months ago
C C
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raylib-go

Posts with mentions or reviews of raylib-go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.

Physac

Posts with mentions or reviews of Physac. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-17.

What are some alternatives?

When comparing raylib-go and Physac you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

rAudio - Raspberry Pi audio player: AirPlay, Audio CD, Bluetooth, DAB radio, DSP, Internet rafio, Multi-room, Spotify Connect, UPnP/DLNA

go-sdl2 - SDL2 binding for Go

SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.

Pixel - A hand-crafted 2D game library in Go

ferox - A lightweight 2D physics engine written in C, for educational purposes.

g3n - Go 3D Game Engine (http://g3n.rocks)

cdogs-sdl - Classic overhead run-and-gun game

goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang

raw-physics - Simple rigid-body physics simulator powered by XPBD.

Oak - A pure Go game engine

Chipmunk - A fast and lightweight 2D game physics library.