rayfork
HandmadeMath
rayfork | HandmadeMath | |
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1 | 4 | |
326 | 1,142 | |
- | 1.1% | |
0.0 | 5.7 | |
6 months ago | 5 days ago | |
C | C | |
The Unlicense | Creative Commons Zero v1.0 Universal |
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rayfork
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[Handmade Network] How to write better (game) libraries
Just got a question. I was looking at https://github.com/SasLuca/rayfork/blob/rayfork-0.9/source/core/rayfork-core.c and I saw
HandmadeMath
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Trouble calculating projection matrix
If you don't like using heavy libraries such as glm, I recommend looking at HandmadeMath. It is a single file c/c++ math library for graphics programming. You can just drop it into your project. It's lightweight and will save you a lot of time implementing the math yourself. In a lot of cases, it actually uses optimized solutions to save computation time (same with the glm).
- Handmade Math A simple math library for games and computer graphics
- Matrix multiplication in C
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mgmath - Header only vector/matrix math library
HandmadeMath does that for example, so you can take a look at how they've done it: https://github.com/HandmadeMath/Handmade-Math
What are some alternatives?
raylib-freebasic - FreeBasic bindings for raylib
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
nbnet - single header C(99) library to implement client-server network code for games
raylib - A simple and easy-to-use library to enjoy videogames programming
Celerity - Celerity -- a Game / Visualization Engine for Windows, written in C++
kosmos - A bullet-hell shooter game made in C99 for my college project.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
raygui-scaffold - A minimal raygui project template
mgmath - Simple vector/matrix library