[Handmade Network] How to write better (game) libraries

This page summarizes the projects mentioned and recommended in the original post on /r/C_Programming

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  • GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

    Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.

  • rayfork

    C99 Game Library. XNA-like. Platform Independent. Allocator Aware.

    Just got a question. I was looking at https://github.com/SasLuca/rayfork/blob/rayfork-0.9/source/core/rayfork-core.c and I saw

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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