HandmadeMath
Celerity
HandmadeMath | Celerity | |
---|---|---|
4 | 1 | |
1,137 | 5 | |
1.1% | - | |
5.7 | 7.7 | |
20 days ago | 12 days ago | |
C | C | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HandmadeMath
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Trouble calculating projection matrix
If you don't like using heavy libraries such as glm, I recommend looking at HandmadeMath. It is a single file c/c++ math library for graphics programming. You can just drop it into your project. It's lightweight and will save you a lot of time implementing the math yourself. In a lot of cases, it actually uses optimized solutions to save computation time (same with the glm).
- Handmade Math A simple math library for games and computer graphics
- Matrix multiplication in C
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mgmath - Header only vector/matrix math library
HandmadeMath does that for example, so you can take a look at how they've done it: https://github.com/HandmadeMath/Handmade-Math
Celerity
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Interaction between line detection filter and multisampling?
Sadly, I can't show you what I'm doing for work... but there's an effect I did for selections in my personal engine, Celerity, third screenshot. If you have multiple items selected, the selection highlighting is a boolean XOR.
What are some alternatives?
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
nbnet - single header C(99) library to implement client-server network code for games
raylib - A simple and easy-to-use library to enjoy videogames programming
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
rayfork - C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
spearmint - Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
mgmath - Simple vector/matrix library
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena