raptor-run VS godot-proposals

Compare raptor-run vs godot-proposals and see what are their differences.

raptor-run

The code behind Quiver's first tutorial for Godot 4 (by quiver-dev)

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
raptor-run godot-proposals
13 610
7 1,028
- 2.1%
3.4 2.7
7 months ago 6 months ago
GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raptor-run

Posts with mentions or reviews of raptor-run. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.
  • My Player isn't being affected by my enemy for some reason.
    1 project | /r/madeWithGodot | 11 Oct 2023
    Scripts: https://github.com/quiver-dev/raptor-run/tree/main/scripts
  • Unity to Godot Docs
    3 projects | news.ycombinator.com | 13 Sep 2023
    If anyone's looking for a quick intro to Godot 4, you can take a look at our video series: https://quiver.dev/tutorials/create-your-first-godot-4-game/. Disclaimer: this is offered by my company, but the tutorial is free and the code and assets are liberally licensed.

    This move by Unity isn't completely unexpected if you've studied their financials. Smaller devs are basically dead weight for Unity, so it seemed like them putting the squeeze on them was just a matter of time. Bottom line: don't count on a public company to do the right thing if you're not helping their bottom line.

  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    We have a free tutorial for Godot 4 that takes you from the start to a complete game in about two hours. You can find it here: https://quiver.dev/tutorials/create-your-first-godot-4-game/.

    Disclaimer: I'm the founder of the company that produced this course, but the tutorial is free and the custom assets used in the tutorial are liberally licensed.

  • Should I start with Godot 4.0?
    2 projects | /r/godot | 4 Apr 2023
    If you're looking for a simple, free intro to Godot 4, you can take a look at our course: https://quiver.dev/tutorials/create-your-first-godot-4-game/ (also on YouTube).
  • Preview of our desert-themed game built for an upcoming 10+ hour Godot 4 2D course
    1 project | /r/godot | 29 Mar 2023
    Hi all, I'm excited to share a few clips from Curse of the Tomb, the game we'll show you how to build from scratch in our first premium 2D course for Godot 4. This has been an exciting collaboration between two developers, an artist, and myself. The course will cover everything you need to know to create most platformer, Metroidvania, hack-and-slash, and side-scrolling RPG games. We're expecting the course to cover 10+ hours of content and will include beautiful assets we made just for this course. The course will be ready in a few months. The only prerequisite is some programming experience and understanding the concepts in our first course. Let me know what you think!
  • Godot 4.0 sets sail: All aboard for new horizons
    4 projects | /r/godot | 1 Mar 2023
    We have a free 2-hour course that takes you through the basics of Godot 4 to create a simple, but complete game: https://quiver.dev/tutorials/create-your-first-godot-4-game/ (or if you prefer YouTube: https://www.youtube.com/watch?v=LZbXSd3dhiY&list=PLWoyLDmwvJl1ZY6DmsEJbgsAmJhAlPKG\_) The only requirement is some programming experience. We developed the course while Godot 4 was still in alpha, but we've noted where the code or interface has changed. Hope that helps! Disclaimer: I'm the founder of Quiver.
  • We just hosted our first Godot 4 game jam and here are the results!
    1 project | /r/godot | 9 Jan 2023
    Happy new year, everyone! Here are the results of Quiver's first game jam, where we tasked participants to extend our [intro tutorial](https://quiver.dev/tutorials/create-your-first-godot-4-game/) in any way they wanted. We gave out cash prizes to the winners and donated money to Godot for every submission. It was a blast to play all the entries and our team was really surprised to see how people made the game their own. We're hoping to do another game jam in the beginning of February, so please join us at [quiver.dev](https://quiver.dev).
  • Just downloaded GODOT and wishing to learn as a warrior. Can you recommend me a good beginner's tutorial to get started? I'm not a programmer but had some light experience in programming in the past.
    1 project | /r/godot | 23 Dec 2022
    We have a free tutorial for Godot 4 that holds your hand from the basics to a complete infinite runner game. You should be able to get through it in an afternoon.
  • Can't position an Area2D
    1 project | /r/godot | 30 Nov 2022
    So, I'm playing around with https://quiver.dev/tutorials/create-your-first-godot-4-game/
  • In platformers, how does the player move left/right in the air?
    1 project | /r/godot | 27 Nov 2022
    I just finished the Quiver tutorial and is trying to gradually hack it into a game of my own. First obstacle: How to make the player move left and right when in the air.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

What are some alternatives?

When comparing raptor-run and godot-proposals you can also consider the following projects:

godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

beehave - 🐝 behavior tree AI for Godot Engine

godex - Godex is a Godot Engine ECS library.

godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

godot-google-play-billing - Godot Android plugin for the Google Play Billing library

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

godot-xr-tools - Support scenes for AR and VR in Godot

openseeface-gd - A GUI for running OpenSeeFace.