raptor-run VS godot-xr-tools

Compare raptor-run vs godot-xr-tools and see what are their differences.

raptor-run

The code behind Quiver's first tutorial for Godot 4 (by quiver-dev)

godot-xr-tools

Support scenes for AR and VR in Godot (by GodotVR)
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raptor-run godot-xr-tools
13 20
7 442
- 6.1%
3.4 8.0
6 months ago 16 days ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raptor-run

Posts with mentions or reviews of raptor-run. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.
  • My Player isn't being affected by my enemy for some reason.
    1 project | /r/madeWithGodot | 11 Oct 2023
    Scripts: https://github.com/quiver-dev/raptor-run/tree/main/scripts
  • Unity to Godot Docs
    3 projects | news.ycombinator.com | 13 Sep 2023
    If anyone's looking for a quick intro to Godot 4, you can take a look at our video series: https://quiver.dev/tutorials/create-your-first-godot-4-game/. Disclaimer: this is offered by my company, but the tutorial is free and the code and assets are liberally licensed.

    This move by Unity isn't completely unexpected if you've studied their financials. Smaller devs are basically dead weight for Unity, so it seemed like them putting the squeeze on them was just a matter of time. Bottom line: don't count on a public company to do the right thing if you're not helping their bottom line.

  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    We have a free tutorial for Godot 4 that takes you from the start to a complete game in about two hours. You can find it here: https://quiver.dev/tutorials/create-your-first-godot-4-game/.

    Disclaimer: I'm the founder of the company that produced this course, but the tutorial is free and the custom assets used in the tutorial are liberally licensed.

  • Should I start with Godot 4.0?
    2 projects | /r/godot | 4 Apr 2023
    If you're looking for a simple, free intro to Godot 4, you can take a look at our course: https://quiver.dev/tutorials/create-your-first-godot-4-game/ (also on YouTube).
  • Preview of our desert-themed game built for an upcoming 10+ hour Godot 4 2D course
    1 project | /r/godot | 29 Mar 2023
    Hi all, I'm excited to share a few clips from Curse of the Tomb, the game we'll show you how to build from scratch in our first premium 2D course for Godot 4. This has been an exciting collaboration between two developers, an artist, and myself. The course will cover everything you need to know to create most platformer, Metroidvania, hack-and-slash, and side-scrolling RPG games. We're expecting the course to cover 10+ hours of content and will include beautiful assets we made just for this course. The course will be ready in a few months. The only prerequisite is some programming experience and understanding the concepts in our first course. Let me know what you think!
  • Godot 4.0 sets sail: All aboard for new horizons
    4 projects | /r/godot | 1 Mar 2023
    We have a free 2-hour course that takes you through the basics of Godot 4 to create a simple, but complete game: https://quiver.dev/tutorials/create-your-first-godot-4-game/ (or if you prefer YouTube: https://www.youtube.com/watch?v=LZbXSd3dhiY&list=PLWoyLDmwvJl1ZY6DmsEJbgsAmJhAlPKG\_) The only requirement is some programming experience. We developed the course while Godot 4 was still in alpha, but we've noted where the code or interface has changed. Hope that helps! Disclaimer: I'm the founder of Quiver.
  • We just hosted our first Godot 4 game jam and here are the results!
    1 project | /r/godot | 9 Jan 2023
    Happy new year, everyone! Here are the results of Quiver's first game jam, where we tasked participants to extend our [intro tutorial](https://quiver.dev/tutorials/create-your-first-godot-4-game/) in any way they wanted. We gave out cash prizes to the winners and donated money to Godot for every submission. It was a blast to play all the entries and our team was really surprised to see how people made the game their own. We're hoping to do another game jam in the beginning of February, so please join us at [quiver.dev](https://quiver.dev).
  • Just downloaded GODOT and wishing to learn as a warrior. Can you recommend me a good beginner's tutorial to get started? I'm not a programmer but had some light experience in programming in the past.
    1 project | /r/godot | 23 Dec 2022
    We have a free tutorial for Godot 4 that holds your hand from the basics to a complete infinite runner game. You should be able to get through it in an afternoon.
  • Can't position an Area2D
    1 project | /r/godot | 30 Nov 2022
    So, I'm playing around with https://quiver.dev/tutorials/create-your-first-godot-4-game/
  • In platformers, how does the player move left/right in the air?
    1 project | /r/godot | 27 Nov 2022
    I just finished the Quiver tutorial and is trying to gradually hack it into a game of my own. First obstacle: How to make the player move left and right when in the air.

godot-xr-tools

Posts with mentions or reviews of godot-xr-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.
  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    It’s a dream compared to UE. I tried on and off over a couple years to power through building some toy VR apps in UE and was never really able to make much progress past their prefab maps. It’s just so freaking complex that, IME, the fun of the process gets crushed under the weight of making zero forward progress.

    As I started a NixOS immersion program a few months back I was looking for a new platform that I col could do 100% of my dev on Lunux. Ran into godot searching vids on YouTube and was really impressed with the workflows so I installed godot and steam (home.packages = [ pkgs.unstable.godot_4 pkgs.steam ]). With openXR support built into godot 4, it automatically picked up the shared lib that stream dropped and in under an hour was walking around using my index and Vive in a VR env and could also build a package for my son’s quest.

    Within a month on-the-side I had built a tabletopesque tank battle game with a custom ray-based suspension over high poly terrain, particle effects, ballistic artillery, and a unique controller input scheme based on the tilt of the controllers (left for body rotation, right for turret). The physics engine is great, rocking the body on fire was simple as an inverse off the shell spawn vector, and the body properly rolls under both lateral and longitudinal axis by virtue of the damper shocks.

    All that to say, I think the biggest difference is that with godot 90% of my effort, code, and time was spent writing implementation code for my game while on UE it was spent writing integration code.

    You obviously miss out on hot topic things like nanite et al, but I learned a long time ago that fidelity has no correlation with an engaging game. The other con will likely be around performance, it’s passable at 90hz, but if you want to start hitting framerates like 144hz, the critical code will probably need to drop to C++ using GDExtention.

    I’ve also noticed that, with the popularity gaining in gltf, that it was rather trivial to find little assets with native support.

    I’d recommend watching some vids on creating VR apps, and another great resource, if you want to grok the interface code is godot’s open-xr-toolkit project: https://github.com/GodotVR/godot-xr-tools/tree/master/addons...

  • AR for mobile devices?
    1 project | /r/godot | 26 May 2023
  • Question on VR game development.
    1 project | /r/virtualreality | 7 May 2023
    It probably depends on what you want to do and if you want this to be a career. If you want to do this as a hobby and the functions you need are described in this toolkit, then I would give Godot a try as the fastest way to try your idea and get up and running and have fun: https://github.com/GodotVR/godot-xr-tools/tree/master/addons/godot-xr-tools/functions. If you want heavy physics based actions like boneworks with a full body avatar, then yeah go unreal or Unity. If you want to try to get hired by a VR studio, then unreal or Unity.
  • Released the Cruelty Squad VR mod made with Godot's OpenXR and XRTools Assets! 2 months of work, but it's been fun. (Github link in comments)
    2 projects | /r/godot | 3 Mar 2023
    Using Godot (actually the engine is 3.3 in game, but I used 3.5 in the editor), and using basically every one of the XR tools: https://github.com/GodotVR/godot-xr-tools
  • Align kinematic body with up direction
    1 project | /r/godot | 30 Jan 2023
    Hi although developed for VR I wonder if this might give you some ideas: https://github.com/GodotVR/godot-xr-tools/blob/master/scenes/sphere_world_demo/sphere_world_demo.tscn
  • Retrogame INSIDE a Godot game?
    2 projects | /r/godot | 14 Jan 2023
    There is also a 2din3d object in the xrtools I think that allows you to assign a scene via code if you wanted to make a mame machine. https://github.com/GodotVR/godot-xr-tools/wiki/PointerAndUI
  • Last VR conversion of the year, /u/slaiyn and team’s Solar Gardener. Thanks to everyone for so much support this year helping me learn Godot!
    3 projects | /r/godot | 28 Dec 2022
    Godot XR Asset and XR Tools asset, making it 100x easier to make these VR conversions, and especially MalcolmNixon who jumped in and literally created an extension of XRTools for the purpose of walking on planets for this project that now everyone can use: https://github.com/GodotVR/godot-xr-tools.
  • I am Robi-Man!
    3 projects | /r/godot | 3 Nov 2022
    XR Tools asset: https://github.com/GodotVR/godot-xr-tools
  • what's the state of VR in godot 4?
    1 project | /r/godot | 5 Oct 2022
  • Does godot work with the quest 2? (if so... tutorials?)
    2 projects | /r/godot | 24 Aug 2022

What are some alternatives?

When comparing raptor-run and godot-xr-tools you can also consider the following projects:

godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders

RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.

beehave - 🐝 behavior tree AI for Godot Engine

godot_openxr - (Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x

godot-proposals - Godot Improvement Proposals (GIPs)

godot-console - In-game console for Godot 3.

godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔

Godot-XR-Avatar - a MIT Licensed VR avatar for the Godot Engine

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

godot-google-play-billing - Godot Android plugin for the Google Play Billing library

clojure-vr