Rio
wgpu
Rio | wgpu | |
---|---|---|
15 | 197 | |
2,946 | 10,995 | |
- | 3.2% | |
9.9 | 9.9 | |
4 days ago | 7 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rio
- Rio terminal released for MacOS, Linux, Windows and BSD
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List of apps I use every day - Version 2023
iTerm2: It has been my terminal of choice for macOS for years and continues to serve me well to this day. However, I have been following the development of Rio, an alternative being developed by @raphamorims.
- Rio
- Terminal application built with Rust and WebGPU
- GPU based Terminal app running with Rust and Tokio
- FLaNK Stack 5-June-2023
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Terminal app built over WebGPU, WebAssembly and Rust
I can't wait to have the terminal fully compiling to WebAssembly and runnable in Wasmer! [1] [2]
[1]: https://wasmer.io/
[2]: https://github.com/raphamorim/rio/issues/25
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
alacritty - A cross-platform, OpenGL terminal emulator.
vulkano - Safe and rich Rust wrapper around the Vulkan API
Image-Processing-CLI-in-Rust - CLI for image processing with histograms, binary treshold and other functions
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
sprite - 🎨 Procedurally generate 2D sprites
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
lance - Modern columnar data format for ML and LLMs implemented in Rust. Convert from parquet in 2 lines of code for 100x faster random access, vector index, and data versioning. Compatible with Pandas, DuckDB, Polars, Pyarrow, with more integrations coming..
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
hwatch - A modern alternative to the watch command, records the differences in execution results and can check this differences at after.
bevy - A refreshingly simple data-driven game engine built in Rust
svgcleaner - svgcleaner could help you to clean up your SVG files from the unnecessary data.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.