racing-game-cljs
play-cljc
racing-game-cljs | play-cljc | |
---|---|---|
13 | 4 | |
234 | 519 | |
- | - | |
0.0 | 3.5 | |
almost 3 years ago | 7 months ago | |
Clojure | Clojure | |
- | The Unlicense |
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racing-game-cljs
- Anybody working on games here?
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ClojureScript Browser Multiplayer Engine
Then of course there is the vast library of JS game stuff - the most straightforward of which might just be following along with https://github.com/ertugrulcetin/racing-game-cljs which utilizes Three.js
- A 3D racing game built with ClojureScript, React and ThreeJS
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Hacker News top posts: Jun 23, 2021
Racing Game in ClojureScript\ (44 comments)
- Racing Game in ClojureScript
- 3D Racing Game in ClojureScript, React and ThreeJS
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A 3D racing game built with ClojureScript, React, and ThreeJS (Clone of pmndrs/racing-game)
Here is the GitHub link: https://github.com/ertugrulcetin/racing-game-cljs
play-cljc
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Clojure/Java Matrix Library Performance Comparison (core.matrix vs EJML vs vectorz-clj)
You could also compare it to the matrix functions in play-cljc (see also the API docs). It doesn't implement everything in your list though. I was originally using core.matrix but writing them from scratch made a big perf difference in my testing.
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Graphics libraries in lisp for game development
https://github.com/oakes/play-cljc i was wrong lol
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Anybody working on games here?
https://github.com/oakes/play-cljc or https://github.com/oakes/play-clj - first is native or web and uses OpenGL, but is rather basic (but you'll have more control) - second wraps lwjgl, which in turn wraps OpenGL, but is a more mature framework giving you more support
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ClojureScript Browser Multiplayer Engine
I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.
What are some alternatives?
racing-game - 🏎 Open source racing game developed by everyone willing
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
threeagent - ClojureScript library for building Three.js apps in a reagent-like fashion
play-clj - A Clojure game library
uix - Idiomatic ClojureScript interface to modern React.js
euclidean - Fast, immutable math for 3D geometries in Clojure
bin-pack - 3d bin packing
lispgames
jme-clj - A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
sente - Realtime web comms library for Clojure/Script
pocketlang - A lightweight, fast embeddable scripting language.
calm - Calm down and draw something, in Lisp.