qodot-plugin
DreamUV
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qodot-plugin | DreamUV | |
---|---|---|
21 | 8 | |
942 | 1,328 | |
0.4% | - | |
1.3 | 2.8 | |
about 1 year ago | 22 days ago | |
GDScript | Python | |
MIT License | - |
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qodot-plugin
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
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[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
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Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
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People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
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What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
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Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
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not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
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Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
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What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
DreamUV
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Looking for Hotspot Texturing Tool in Maya
I did manage to find a tool for Blender called DreamUV (https://github.com/leukbaars/DreamUV) that seems to work well for hotspot texturing. However, I would prefer to use Maya for this project since I'm more familiar with it.
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[Noob question] 3D mapping in Godot?
Honestly, no. You can use Blender and blend file importing and take advantage of it's addons like LevelBuddy and DreamUV(the hotspot texturing in particular), or you can use Qodot.
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UV unwrapping has me pretty confused
DreamUV
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Using only steel and aluminum, how would this foundation be constructed to allow for concrete and an epoxy terrazzo floor? Not for a job or school, came across this art which made me extremely curious about how an elevated foundation would look. Would you need to worry about vapor barriers as well?
I did hear about a blender uv add on called dream uv that auto uvs as you work in blender. I haven’t tried it myself but I have some old game developer coworkers who’ve made the switch to blender and they seem to really dig it. https://github.com/leukbaars/DreamUV
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Using Texture Atlas for Quick Materials in Blender
Dream UV is a free add-on you can get from it's creator Bram Eulaer's Github page. It allows you to add textures to objects without having to labor over UV maps at all. It uses something called a "texture atlas". Floaters 2 footage by Karl Poyzer. Get the add-on here: https://github.com/leukbaars/DreamUV
Get the add-on here: https://github.com/leukbaars/DreamUV
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Hotspot texturing in Unity.
It's called Hotspot. It's a technique where the software automatically places the faces of a mesh on an atlas texture based on their sizes. Some softwares are doing when you press a button (like DreamUV for Blender or this tool for ProBuilder), while others (like Source 2 or this video which comes from UModeler) are doing it as you edit the mesh, which is a bit more impressive but not that much different.
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A new space thing I did today! (Time lapse in comments)
Thanks for showing me another Blender-Addon i didn't know about...
What are some alternatives?
quarchitect - Engine-agnostic map parsing and building library for Rust.
TexTools-Blender - TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this popular Blender add-on.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
unity-hotspot-uv - Hotspot UV for Unity with ProBuilder support
godot-proposals - Godot Improvement Proposals (GIPs)
LevelBuddyBlender3 - Level Buddy add-on ported to Blender 3.0
godot-ply - Godot plugin for in-editor box modeling
Godot-Component-Browser - A small Godot addon that makes it easier to make levels within the editor by giving you better access to the scenes you need for that. [Moved to: https://github.com/Frontrider/Godot-Scene-Browser]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
netradiant-custom - The open-source, cross-platform level editor for id Tech based games.
rakurri-brush-set-for-krita - Free brush set for Krita!
godex - Godex is a Godot Engine ECS library.