pyxel | Fennel | |
---|---|---|
41 | 91 | |
13,175 | 2,294 | |
- | - | |
9.7 | 9.3 | |
about 1 month ago | 6 days ago | |
Rust | Fennel | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pyxel
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Show HN: Driftmania – an open source PICO-8 racing game
Nice work, gives me very Micro Machines vibes for the NES. The only thing I don't like about PICO-8 is that its completely closed source. An open source alternative that seems very promising is Pyxel. It has similar retro / pixel art limitations, a built-in sprite editor, music tracker, etc.
https://github.com/kitao/pyxel
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Pyxel is a retro game engine for Python
- LÖVE: a framework to make 2D games in Lua
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Learn python for a 13 year old
Just make games with pyxel https://github.com/kitao/pyxel
- Now that Godot is on Epic Store...
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is python good for making games?
There's also game engines which are fun to use in python, like pyxel.
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Web App Generation Feature Added to Pyxel, a Retro Game Engine for Python
A function to automatically generate an application launch URL has been added to Pyxel, a retro game engine for Python (https://github.com/kitao/pyxel please add your star to this repository!).
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Is PyGame worth using?
It's fine. You might also enjoy working with Pyxel, which is a little more pixellated and fun and not exactly "classically production ready" either. (I mean, games like Papers, Please could be programmed in Pygame, but that's about it).
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1 am programming be like
If you like retro games, Pyxel seems nice.
Fennel
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Did we lose our way in making efficient software? – ~30 MB doc file vs. browser
It's interesting: minimal software is out there, but folks don't tend to choose it. I spend a fair amount of time thinking about how to be conservative in my dependencies, and this encourages a lightweight stack that tends to perform pretty well. These days, I'm favoring tools like Lua, SQLite, Fennel[0], Althttpd[1], Fossil[2], and the Mako Server[3] and find that great, lightweight, stable, efficient software is to be had, for free, but you have to go a bit off the beaten path. This isn't stuff you hear about on Stack Overflow.
In terms of frontend, which the post focuses on (Google Docs and a 30MB doc), I guess I'm conflicted. While I tend to favor native apps + web pages, I'm also a daily Tiddlywiki user, and I really think web apps have their place (heck, one idea I'm working on is a lightweight local server that lets you run web apps like Tiddlywiki). But without a doubt, Tiddlywiki is more resource intensive than Emacs (my go-to for notetaking when I'm not on TW). My tab for a 6MB Tiddlywiki file uses 155MB of RAM, and my (heavily customized, dozens of open buffers) Emacs session uses 88MB. So I do think the author has a good point.
[0]: https://fennel-lang.org/
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Pluto, a Modern Lua Dialect
Eh it's not just luajit and luajit didn't create that problem either. It's a symptom of lua actually succeeding at its design goal of being easily embedded as an extension language. A significant number of incompatible runtimes are more popular than the most recent puc lua, including I believe the older official lua 5.2 released in 2011.
I've done a fair bit of professional lua development and I don't think I've ever written standalone up-to-date puc lua except maybe for some tooling & scripts. It's such a small language and used in such a way that the runtime, distribution method, and available APIs have much more impact on your use (and compatibility) than the version.
Virtually everyone shipping a lua environment is also shipping changes to it that make it a unique target, if only extensions to the standard library. This is why I think syntax layer-only approach like fennel's is the correct choice for improving on lua. It mirrors lua's runtime semantics exactly, and allows you to access the implementation peculiars on their own terms and so can just be run on time of any lua system.
https://fennel-lang.org
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LÖVE: a framework to make 2D games in Lua
Just learned about https://fennel-lang.org/ , could have probably used that as well to avoid Lua.
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The Bipolar Lisp Programmer
> I’m positive that there is a Lispy language out there (actually in existence, or the aether) that is appropriate for embedded work, but the constraints of the target make it difficult to envision.
Perhaps Fennel* fits the bill?
* https://fennel-lang.org/
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The Future of the Vim Project
I've also seen neovim plugins written in fennel [0], so if you want something lispy, that's possible now.
[0]: a Lisp that compiles to Lua, https://github.com/bakpakin/Fennel
- Qual a linguagem que vocês mais gostam de programar?
- Can I use elixir as the scripting language of my game engine?
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TimL: Clojure-like Lisp dialect that runs on and compiles down to Vimscript
Something similar: Fennel (https://fennel-lang.org/) is a lisp that compiles into Lua, which nvim can use as plugins, so you can write nvim plugins in a lisp. Aniseed (https://github.com/Olical/aniseed) makes this really easy.
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Announcing automation-service: write and schedule home automation scripts in Lua
If you want a more FP language on the Lua runtime, you might be interested in Fennel. I wrote a post about adding Fennel compiler to a hslua interpreter a while back, which might be useful for you.
- 916 Days of Emacs
What are some alternatives?
Arcade - Easy to use Python library for creating 2D arcade games.
janet - A dynamic language and bytecode vm
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
urn - Yet another Lisp variant which compiles to Lua
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
nvim-lspconfig - Quickstart configs for Nvim LSP
processing - Source code for the Processing Core and Development Environment (PDE)
Lua-RTOS-ESP32 - Lua RTOS for ESP32
kaboom.js - 💥 JavaScript game library
lua-languages - Languages that compile to Lua
CToy - Interactive C live coding environment
webassembly-lua - Write and compile WebAssembly code with Lua