pytricia VS ENet-CSharp

Compare pytricia vs ENet-CSharp and see what are their differences.

pytricia

A library for fast IP address lookup in Python. (by jsommers)

ENet-CSharp

A improved fork of ENet, a tried and true networking library. C, C++, C# compatible. (by SoftwareGuy)
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pytricia ENet-CSharp
1 1
207 88
- -
2.6 5.9
over 1 year ago 7 months ago
C C
GNU Lesser General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pytricia

Posts with mentions or reviews of pytricia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-15.

ENet-CSharp

Posts with mentions or reviews of ENet-CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.
  • Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
    3 projects | /r/opensourcegames | 3 May 2022
    Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.

What are some alternatives?

When comparing pytricia and ENet-CSharp you can also consider the following projects:

macgonuts - :computer: :electric_plug: :satellite: :hammer: :wrench: :mag_right: :bomb: :spades: :space_invader: :trollface: :godmode: An ARP/NDP swiss army knife to make MAC going nuts on networks around!

dperf - dperf is a 100Gbps network load tester.

iplib3 - A pathlib.Path equivalent for IP addresses.

Riptide - Lightweight C# networking solution for multiplayer games.

getmac - Platform-independent pure-Python module to get a MAC address

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

nsupdate.info - Dynamic DNS service

mcjoin - Simple multicast testing application

arsd - This is a collection of modules that I've released over the years. Most of them stand alone, or have just one or two dependencies in here, so you don't have to download this whole repo.

MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.

🚀 IPpy - :rocket: Ping IP addresses and domains in parallel to find the accessible and inaccessible ones.

ENet-CSharp - Reliable UDP networking library