prod80-ReShade-Repository
unity-URP-2.5D-lit-shader
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prod80-ReShade-Repository | unity-URP-2.5D-lit-shader | |
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4 | 3 | |
132 | 74 | |
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0.0 | 0.0 | |
9 months ago | 7 months ago | |
HLSL | HLSL | |
MIT License | - |
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prod80-ReShade-Repository
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Need help adjusting only grey colors
Prod80's shader pack has few good solutions. Just to name a few: Color Balance, Shadows_Midtones_Highlights, Color Gamut, Correct Color or Correct Contrast.
- The night is my ally
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BT-7274 - In game screenshot with Reshade
Brightness/contrast/saturation based on depth by Prod80 https://github.com/prod80/prod80-ReShade-Repository
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Exploration of the satellite at Hurston - In game screenshot with Reshade
- https://github.com/prod80/prod80-ReShade-Repository
unity-URP-2.5D-lit-shader
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[2.5D] How to make lighting work on both sides of a billboard sprite?
If it helps, I'm currently using this shader for sprites: https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Just released a demo for “Night Loops” on Steam after a 2+ year journey! I developed a custom shader solution to get this oblique camera working with billboarded Pixel Art (link to shader in comments)
Here's the shader btw if you're curious. Basically what it does is modify the clip space depth as if the Sprite were vertically aligned in the space. Otherwise, you'd get really horrible clipping with this camera angle https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Magic in my 2.5D game.
For the sprites I have this shader: https://github.com/luo-boa/unity-URP-2.5D-lit-shader it helps with the clipping that typically happens in most 2.5D games.
What are some alternatives?
OtisFX - A small set of effects for Reshade
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
reshade-xhair - A customizable, fullscreen-compatible crosshair overlay for ReShade
Magpie - An all-purpose window upscaler for Windows 10/11.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
VfxGraphTestbed - My testbed for Unity VFX Graph
reshade - A generic post-processing injector for games and video software.
HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
MLUT - Previously known as Super Look Up Tables
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
reshade-xhair - A heavily customizable, fullscreen-compatible crosshair overlay for ReShade
HlslTools - A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files