ports
AssetStudio
ports | AssetStudio | |
---|---|---|
14 | 128 | |
475 | 10,093 | |
1.7% | - | |
10.0 | 6.1 | |
4 days ago | over 1 year ago | |
Makefile | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ports
- Wayland on OpenBSD
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Firejail: Light, featureful and zero-dependency security sandbox for Linux
I think OpenBSD comes the closest to what you want with its two easy to use syscalls that provide syscall filtering and restricting access to paths:
https://man.openbsd.org/pledge.2
https://man.openbsd.org/unveil.2
A few random examples:
https://github.com/tmux/tmux/blob/c8494dff7b6b9a996866edaf8c...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
To get the best isolation you need to patch the source — the application needs to go through initial setup and then drop privileges to the absolute possible minimum. But it's easy to make custom wrappers for third-party applications — the above profiles taken from the OpenBSD ports tree are the proof.
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Understanding rc.d/
Have you checked the no-ip port: https://github.com/openbsd/ports/blob/master/net/no-ip/pkg/noip2.rc
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OpenBSD: Shutdown/reboot now require membership of group _shutdown
> https://github.com/openbsd/ports/commit/bf33ea5f3ff390d8cde3...
Now, this is surprising. I randomly clicked on that link and I immediately see that the code and the patch has a bug. It only checks the first 8 characters:
- if (gr != NULL && strncmp(gr->gr_name, "operator", 8) == 0)
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Does OpenBSD have temperature monitoring and CPU usage issues?
Some people are working around this by using obsdfreqd, some by patching sys/kern/sched_bsd.c (change if (hw_power) to if (0 && hw_power)), some by simply setting to a lower speed (sysctl hw.perfpolicy=manual and hw.setperf=99 might be enough as this disables turbo mode found on some CPUs).
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How to compile something that requires OpenSSL?
You could also look into a port that has a hard dependency on openssl like: https://github.com/openbsd/ports/tree/master/security/sslscan
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How I would sell OpenBSD as a salesperson
For me it's the ease of management and good documentation.
For example, during 6.8 to 6.9 upgrade, there was a major postgresql upgrade.
It is mentioned in the doc https://www.openbsd.org/faq/upgrade69.html (see Special packages at the bottom).
You're redirected to the package README with special instructions on how to setup and upgrade: https://github.com/openbsd/ports/blob/master/databases/postg...
Et voilà, everything is explained.
On debian, if I am not careful, I'll do an upgrade and risk breaking something during a db migration (I'm looking at you MySQL upgrades...).
- So I installed OpenBSD 7.0 on my iMac G3 and well no desktop environment will fully install because of missing packages… even compiling CDE was a no go because KSH93 is broken on macppc. At least it’s a step in the right direction as far as getting anything graphical working.
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OpenBSD Gaming Updates Q2 2022
Godot engine gamecontroller support. This is limited and incomplete, but it's a start. A huge number of indie games made with Godot are released every week; most of which work at least partially with an XBox {360,One} controller. You can follow This Week in Godot if you're interested.
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Handling argc==0 in the Linux kernel
> OpenBSD has handled this case for some years. I do not know if there was any breakage or fallout from this.
The other thing about OpenBSD is that when they make a change to their OS, they also go through to make sure all the (third-party) ports/packages:
* https://cvsweb.openbsd.org/ports/
* https://github.com/openbsd/ports
do not break. So they're create patches for the software and and submit them upstream.
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
What are some alternatives?
mlvwm - Macintosh-like Virtual Window Manager (official repo)
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
NsCDE - Modern and functional CDE desktop based on FVWM
Il2CppDumper - Unity il2cpp reverse engineer
xcape - Linux utility to configure modifier keys to act as other keys when pressed and released on their own.
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
dxvk-native - D3D9/11 but it runs natively on Linux!
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
OpenBSD-Games-Database - Database of games that run on OpenBSD
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
Perimeter
UABEA - c# uabe for newer versions of unity