ports
dxvk-native
ports | dxvk-native | |
---|---|---|
14 | 23 | |
475 | 383 | |
1.7% | - | |
10.0 | 3.0 | |
2 days ago | over 1 year ago | |
Makefile | C++ | |
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ports
- Wayland on OpenBSD
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Firejail: Light, featureful and zero-dependency security sandbox for Linux
I think OpenBSD comes the closest to what you want with its two easy to use syscalls that provide syscall filtering and restricting access to paths:
https://man.openbsd.org/pledge.2
https://man.openbsd.org/unveil.2
A few random examples:
https://github.com/tmux/tmux/blob/c8494dff7b6b9a996866edaf8c...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
To get the best isolation you need to patch the source — the application needs to go through initial setup and then drop privileges to the absolute possible minimum. But it's easy to make custom wrappers for third-party applications — the above profiles taken from the OpenBSD ports tree are the proof.
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Understanding rc.d/
Have you checked the no-ip port: https://github.com/openbsd/ports/blob/master/net/no-ip/pkg/noip2.rc
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OpenBSD: Shutdown/reboot now require membership of group _shutdown
> https://github.com/openbsd/ports/commit/bf33ea5f3ff390d8cde3...
Now, this is surprising. I randomly clicked on that link and I immediately see that the code and the patch has a bug. It only checks the first 8 characters:
- if (gr != NULL && strncmp(gr->gr_name, "operator", 8) == 0)
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Does OpenBSD have temperature monitoring and CPU usage issues?
Some people are working around this by using obsdfreqd, some by patching sys/kern/sched_bsd.c (change if (hw_power) to if (0 && hw_power)), some by simply setting to a lower speed (sysctl hw.perfpolicy=manual and hw.setperf=99 might be enough as this disables turbo mode found on some CPUs).
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How to compile something that requires OpenSSL?
You could also look into a port that has a hard dependency on openssl like: https://github.com/openbsd/ports/tree/master/security/sslscan
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How I would sell OpenBSD as a salesperson
For me it's the ease of management and good documentation.
For example, during 6.8 to 6.9 upgrade, there was a major postgresql upgrade.
It is mentioned in the doc https://www.openbsd.org/faq/upgrade69.html (see Special packages at the bottom).
You're redirected to the package README with special instructions on how to setup and upgrade: https://github.com/openbsd/ports/blob/master/databases/postg...
Et voilà, everything is explained.
On debian, if I am not careful, I'll do an upgrade and risk breaking something during a db migration (I'm looking at you MySQL upgrades...).
- So I installed OpenBSD 7.0 on my iMac G3 and well no desktop environment will fully install because of missing packages… even compiling CDE was a no go because KSH93 is broken on macppc. At least it’s a step in the right direction as far as getting anything graphical working.
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OpenBSD Gaming Updates Q2 2022
Godot engine gamecontroller support. This is limited and incomplete, but it's a start. A huge number of indie games made with Godot are released every week; most of which work at least partially with an XBox {360,One} controller. You can follow This Week in Godot if you're interested.
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Handling argc==0 in the Linux kernel
> OpenBSD has handled this case for some years. I do not know if there was any breakage or fallout from this.
The other thing about OpenBSD is that when they make a change to their OS, they also go through to make sure all the (third-party) ports/packages:
* https://cvsweb.openbsd.org/ports/
* https://github.com/openbsd/ports
do not break. So they're create patches for the software and and submit them upstream.
dxvk-native
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Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
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Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
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Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
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DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
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Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
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OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
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Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
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which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
What are some alternatives?
mlvwm - Macintosh-like Virtual Window Manager (official repo)
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
NsCDE - Modern and functional CDE desktop based on FVWM
steam-runtime - A runtime environment for Steam applications
xcape - Linux utility to configure modifier keys to act as other keys when pressed and released on their own.
d8vk - Direct3D 8 to Vulkan translation for DXVK!
OpenBSD-Games-Database - Database of games that run on OpenBSD
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Perimeter
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
ksh - ksh 93u+m: KornShell lives! | Latest release: https://github.com/ksh93/ksh/releases