polygon-clipping
three-mesh-bvh
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polygon-clipping | three-mesh-bvh | |
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1 | 5 | |
525 | 2,277 | |
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6.4 | 9.5 | |
11 days ago | about 15 hours ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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polygon-clipping
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Meet react-cloud-letter, a React component to wrap your text in cloud-like shapes
Under the hood it uses polygon-clipping implementation of the Martinez-Rueda-Feito polygon clipping algorithm, and with a little help from my round-polygon tool.
three-mesh-bvh
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Procedural CAD Modelling tools for WebGL
the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
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Checking a mesh is inside another mesh
Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
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Super Soldier Battle Game - Three.js - AWS Serverless
The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
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FPS-style controls with a large GLB model loaded
There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
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Raycaster is lagging/superslow on mouse move event
or trying https://github.com/gkjohnson/three-mesh-bvh
What are some alternatives?
polyclip-ts - Apply boolean polygon clipping operations
drei - π₯ useful helpers for react-three-fiber
vue3-openlayers - Web map Vue 3.x components with the power of OpenLayers
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
flatten-js - Javascript library for 2d geometry
3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js
turf - A modular geospatial engine written in JavaScript and TypeScript
three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.
Cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
three.js - JavaScript 3D Library.
Leaflet - π JavaScript library for mobile-friendly interactive maps πΊπ¦
THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js