poly-match VS godot-proposals

Compare poly-match vs godot-proposals and see what are their differences.

poly-match

Source for the "Making Python 100x faster with less than 100 lines of Rust" blog post (by ohadravid)

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)
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poly-match godot-proposals
6 610
31 1,041
- 2.3%
2.3 2.7
28 days ago 6 months ago
Python
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

poly-match

Posts with mentions or reviews of poly-match. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • Improving Interoperability Between Rust and C++
    7 projects | news.ycombinator.com | 5 Feb 2024
    Not my experience at all. At work we rewrote a small bit of hotspot python in Rust with no issues. This was what we primarily followed: https://ohadravid.github.io/posts/2023-03-rusty-python/
  • How to convince my boss that Rust is usable
    2 projects | /r/rust | 15 Jun 2023
    Take at look at this example, it still uses Python as an interface to Rust code. Maybe you can do something similar to still achieve performance improvements without changing the entire codebase.
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    People are probably downvoting because it's needlessly hyperbolic and argumentative. Nobody is saying that python isn't faster to iterate with, but they're arguing that it would take months to get negligable performance gains in a lower level language, meanwhile here is a recent post from a company that increased the execution of they're python code by 100x with less than 100 lines of Rust. They also claim that nobody cares if something runs a few milliseconds faster, when we're talking about game dev, where games are frequently judged on how many milliseconds it takes to run game logic between frames.
  • Making Python 100x faster with less than 100 lines of Rust
    21 projects | news.ycombinator.com | 29 Mar 2023
    Semi Vectorized code:

    https://github.com/ohadravid/poly-match/blob/main/poly_match...

    Expecting Python engineers unable to read defacto standard numpy code but meanwhile expect everyone can read Rust.....

    Not to mention that the semi-vectorized code is still suboptimal. Too many for loops despite the author clearly know they can all be vectorized.

    For example instead the author can just write something like:

       np.argmin(
  • Blog Post: Making Python 100x faster with less than 100 lines of Rust
    4 projects | /r/rust | 29 Mar 2023
    The article links to a full implementation, so you should be able to test this.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

What are some alternatives?

When comparing poly-match and godot-proposals you can also consider the following projects:

jnumpy - Writing Python C extensions in Julia within 5 minutes.

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

gopy - gopy generates a CPython extension module from a go package.

godex - Godex is a Godot Engine ECS library.

StaticCompiler.jl - Compiles Julia code to a standalone library (experimental)

Godot - Godot Engine – Multi-platform 2D and 3D game engine

truffleruby - A high performance implementation of the Ruby programming language, built on GraalVM.

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

birthday-book-app - Rust in Anger: high-performance web applications

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

PythonCall.jl - Python and Julia in harmony.

openseeface-gd - A GUI for running OpenSeeFace.