poketcg
pokefirered
poketcg | pokefirered | |
---|---|---|
4 | 23 | |
244 | 885 | |
0.0% | 2.4% | |
7.0 | 6.5 | |
about 1 month ago | 7 days ago | |
Assembly | C | |
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poketcg
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The Legend of Zelda: A Link to the Past gets a reverse-engineered clone
There's also Diamond/Pearl now, as well as Mystery Dungeon RRT, Pinball, and the Trading Card Game.
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Bi-Weekly Questions Thread
You can check the forks of the poketcg decompilation to see if any of them are romhacks in a state to be played.
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How difficult would replacing graphics in a GBC game?
Here's a disassembly of Pokémon TCG. If you can figure out how to assemble the file using the instructions provided, it'd probably be the easiest way to do what you want. You just have to modify the existing files in the corresponding gfx and text folders to make the changes you want, and then assemble the game.
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Fetching data then displaying it from games
You'd also need to know how the game itself represents its state. The disassembly of the game would be a useful resource for figuring that out.
pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
pokeemerald - disassembly of Pokémon Emerald
pokeemerald - Decompilation of Pokémon Emerald
hgss-map-randomizer - Randomizes warps in Pokemon Heart Gold and Soul Silver
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
individual-color-variation - Pokémon Platinum hack to make individual Pokémon have a unique color variation (+ some shiny color changes).
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
poryscript - High-level scripting language for gen 3 pokemon decompilation projects