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Poketcg Alternatives
Similar projects and alternatives to poketcg
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universal-pokemon-randomizer-zx
Public repository of source code for the Universal Pokemon Randomizer ZX
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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universal-pokemon-randomizer
Public repository of source code for the Universal Pokemon Randomizer (by brentspector)
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individual-color-variation
Pokémon Platinum hack to make individual Pokémon have a unique color variation (+ some shiny color changes).
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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DS-Pokemon-Rom-Editor
New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
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ProjectNinjaBlack
Discontinued A Re-Write Translation of the OG NGB Original Xbox Game to PC. For the NG community, But I am not doing this for copyright issues or drama, I am doing this hoping that Team Ninja and Tecmo can see my skills and hire me or any others that see my skills as well. Please understand Tecmo & Team Ninja just a reason to show my skills, if you request a removal I will with no argument or issues added by me.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
poketcg reviews and mentions
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The Legend of Zelda: A Link to the Past gets a reverse-engineered clone
There's also Diamond/Pearl now, as well as Mystery Dungeon RRT, Pinball, and the Trading Card Game.
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Bi-Weekly Questions Thread
You can check the forks of the poketcg decompilation to see if any of them are romhacks in a state to be played.
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How difficult would replacing graphics in a GBC game?
Here's a disassembly of Pokémon TCG. If you can figure out how to assemble the file using the instructions provided, it'd probably be the easiest way to do what you want. You just have to modify the existing files in the corresponding gfx and text folders to make the changes you want, and then assemble the game.
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Fetching data then displaying it from games
You'd also need to know how the game itself represents its state. The disassembly of the game would be a useful resource for figuring that out.
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
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The primary programming language of poketcg is Assembly.
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