pokegold
dxvk
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pokegold
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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I'm a novice with a very niche desire: A Game Boy Color emulator that can send, receive, and SAVE infrared pulses from Pokemon GSC. Nothing else really matters.
One other option is to actually look through the decompiled silver/gold roms, and find the code that actually generates the bytes - then you can copy this functionality on your Arduino.
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Ok after doing it with legendaries, i palette swapped Ceruledge and Armorogue!
The most common version of the myth is that in Gen 2, to save on space, each Pokémon was assigned a shiny palette based on its own colors. You can see the notes from a project to decompile Gold's code here: https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm
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The best pokemon era was 1996-2001
~330k lines of assembly for gold/silver
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Blizzard threatens to shut down Warcraft III open-source engine
Also again, you can compile Pokemon games without a ROM right now from GitHub. Here's Gold for instance: https://github.com/pret/pokegold
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How do I build a Pokemon Silver rom with pokegold dissasembly
Follow the installation instructions
- How do I make a Pokemon Gold/Silver hack exactly?
- Disassembly of Pokémon Gold/Silver
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Change player name with Coin Case Glitch
As for your wondering if you could change your name by loading the name entry screen, it might be possible but I don't know if anyone's looked into it (I personally found directly editing my name via boxcode to be easier and more predictable), or if there'd be some unintended consequences from calling that specific routine when you normally aren't supposed to. You'd have to look into how the name entry works (you can find a disassembly for Gold here which has the relevant functions in human-readable assembly), ensure it'll write your name to the correct memory addresses, find the routine's exact ROM address then write a boxcode to call that routine and then safely return to your game.
- Tepig is the next CommunityDay Pokémon!
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
Pokemon-Perfect-Crystal - The goal of this hack has been to make an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches that hampered the original game.
dxvk-async
pokeyellow - Disassembly of Pokemon Yellow
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
WarsmashModEngine - An emulation engine to improve Warcraft III modding
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
pokecrystal - Disassembly of Pokémon Crystal
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
polishedcrystal - An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
poketcg - Disassembly of Pokémon TCG
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]