Blizzard threatens to shut down Warcraft III open-source engine

This page summarizes the projects mentioned and recommended in the original post on /r/linux_gaming

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  • sm64

    A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

  • Ok but none of that is true. The decompiled code is right there, here's the header file for the camera. The point of this project is to reproduce the same code when compiled, and it absolutely means that the project is tainted legally. There's a reason why there's no license attached to it, it's still Nintendo's. Nintendo has never gone after these projects, they only went after a compiled release because of the very specific reason that you can't release ROM hacks with the original game

  • pokegold

    Disassembly of Pokémon Gold/Silver

  • Also again, you can compile Pokemon games without a ROM right now from GitHub. Here's Gold for instance: https://github.com/pret/pokegold

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • WarsmashModEngine

    Discontinued An emulation engine to improve Warcraft III modding

  • Warsmash: Mod Engine

  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

  • I doubt it is because of the OS. There is a ticket for the bug here: https://github.com/doitsujin/dxvk/issues/1866 I had a working state for some time (using Linux Mint), but naively switching the version of Wine to a different version and back broke it again.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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