pokefirered
shinpokered
pokefirered | shinpokered | |
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23 | 14 | |
882 | 186 | |
2.0% | - | |
6.5 | 9.0 | |
about 1 month ago | 6 days ago | |
C | Assembly | |
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pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
shinpokered
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ROM Hacks need better documentation
It's not all bad. You still occasionally have devs who write 15k word, 34-page readme files while eschewing social media in favor of old web forums.
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Pokemon Green DX Full Color reproduction cart?
Rom Patch
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Bi-Weekly Questions Thread
Ideally I would like to combine the Gen 2 graphics hack with the temporary field move implementation of HMs from Shin Pokemon (as well as the running shoes and quick bike+rod features) as I feel like that would be the ultimate near-vanilla Pokemon Yellow experience. Unfortunately I have no programming knowledge so I am unable to accomplish this myself.
The Lite releases of Shin Pokemon include a pretty detailed recreation of JP-Blue in english. It's probably the most accurate one around. It even bothers to convert all the units in the pokedex entries back to metric.
Gen 1 - Shin Pokemon Red/Blue/Green Gen 2 - Perfect Crystal 2020 patch
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Creating the Ultimate Recommendation Thread, Day 1: Red, Green, Blue, and Yellow.
Date of last update: 20 days ago https://github.com/jojobear13/shinpokered
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Pokemon Yellow - I now have all 8 badges, defeated the Elite Four, caught the 3 legendary birds, and just caught MewTwo. The overall plan is to max out this save file, but, I've got a lot of work ahead of me 😅
Here’s the GitHub link
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Pokemon Red Disassembly ROMHack (Adapting an existing function to create a new function, AICheckifHPBelowFraction to AICheckifHPEqualorAboveFraction)
Okay, at a keyboard now. Let's look at the modified function in Shin Pokemon.
- Shin Pokemon has a hotfix - version 1.19.1 (both master and lite)
What are some alternatives?
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokeemerald - Decompilation of Pokémon Emerald
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
EvoYellow - Hack in progress to make all pokemon follow and evolve.
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
individual-color-variation - Pokémon Platinum hack to make individual Pokémon have a unique color variation (+ some shiny color changes).
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
ccdocs
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
rpp-backup - This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.