pokefirered
RomPatcher.js
pokefirered | RomPatcher.js | |
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23 | 212 | |
882 | 606 | |
2.0% | - | |
6.5 | 5.2 | |
about 1 month ago | 5 months ago | |
C | JavaScript | |
- | GNU General Public License v3.0 or later |
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pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
RomPatcher.js
- Where is the best place to get ROM hacks?
- ROM Patching Website
- Please help me get Pokemon Crown to work...
- I would be very mad if someone messaged me a pre patched rom for Adventures Red Chapter
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How to install the fan translation of the first fe game?
You need to patch your rom with the translation patch. On PC there's offline patchers, but using something like https://www.marcrobledo.com/RomPatcher.js/ is probably easiest on mobile.
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I must know, how do you emulate fire emblem on a windows laptop?
In that case, you're gonna need a ROM, an emulator (https://www.zophar.net/snes/snes9x.html), a translation patch (https://forums.serenesforest.net/index.php?/topic/63676-fe4-translation-patch-open-beta-v7/#comments), and a patcher (https://www.marcrobledo.com/RomPatcher.js/). Theres different patches for different versions of the game, but the readme in the translation patch tells you which patch to use for your file.
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I got into the SMT series with SMTV but I have a question about how to play games 1 and 2
Do you have a 3DS or PSP? I hacked mine and it’s really convenient to play old games on. There’s lots of homebrew tutorials on YouTube. For those games you need to put a translation patch on the rom (I usually use this website to patch stuff). Or sometimes you can find a rom that someone already patched. All this might sound complicated, but trust me it’s not. I barely know anything about computers and this kinda thing, but I figured this stuff out.
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Did anyone manage to run color hacks of Gameboy games (or DX hacks) on RG Nano? I found some information and threads about this on Funkey S, but was unable to get things running on RG Nano.
I usually get my patches from Romhacking.net, and they specify which ROM you'll need in the the ROM / ISO Information section in each page. For patching, I use Floating IPS. You just need the .ips patch and a copy of the right ROM. You could also use online patchers, like the one over at www.marcrobledo.com.
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Issues with Final Fantasy Tactics: The War of the Lions inkl. 2.031
I then loaded the ISO.file with the latest patch 2.0.31 https://ffhacktics.com/smf/index.php?topic=12767.0 with the help of the following website https://www.marcrobledo.com/RomPatcher.js/
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Should I play Pokémon Glazed or Pokémon Blazed Glazed?
You need to patch it first with a clean emerald rom (Emerald.gba (Trashman)) . Using https://www.marcrobledo.com/RomPatcher.js/
What are some alternatives?
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
hgss-map-randomizer - Randomizes warps in Pokemon Heart Gold and Soul Silver
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
UniPatcher - A game console ROM patcher for Android
pokeemerald - Decompilation of Pokémon Emerald
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
pokeemerald-ex-speedchoice
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
pokeyellow - Disassembly of Pokemon Yellow