pmp-library VS AobaAPI

Compare pmp-library vs AobaAPI and see what are their differences.

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pmp-library AobaAPI
2 2
1,206 34
1.3% -
9.3 0.0
4 days ago almost 3 years ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pmp-library

Posts with mentions or reviews of pmp-library. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-29.
  • Simple mesh library seeking advice and feedback
    2 projects | /r/codereview | 29 Sep 2022
    Thought I would work again on C and made this mesh library similar to https://github.com/pmp-library/pmp-library/tree/63e03811b0d5c5427302229fe3c05d017e961c00 and https://www.danielsieger.com/blog/2021/01/03/generating-platonic-solids.html in C. What could I do better and what would consist of better design here?
  • Hey Rustaceans! Got a question? Ask here! (27/2022)!
    14 projects | /r/rust | 4 Jul 2022
    In C++, there is this great mesh processing library called PMP and I have noticed that Rust is lacking in that regard. So I wondered that if I wanted to bring most of the functionality into Rust (and not just use bindings), how would people usually go about this?

AobaAPI

Posts with mentions or reviews of AobaAPI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-12.
  • Simple houses - made using my own 3D modeling API (C++), rendered in Blender
    2 projects | /r/proceduralgeneration | 12 Jun 2021
    The library can be found here: https://github.com/lsimic/AobaAPI - it is still in development and issues/bugs are likely to occour, and it is not yet really "feature-rich".
  • Procedural mesh generation beyond cube
    2 projects | /r/proceduralgeneration | 16 May 2021
    so(sorry for self-promotion) I decided to build my own 3D modeling library to provide functionality similar to that of BMesh. Currently it's not really feature rich, but it can create some complex meshes with a bit of work. You can find the library here https://github.com/lsimic/AobaAPI/tree/develop and some examples https://github.com/lsimic/AobaExamples here. It's written in C++ and builds fine on both Windows(With Visual Studio) and Linux(with clang). I'm doing this as a part of my master's thesis and the paper should be done within a week or so(hopefully), in which I go into detail about design and implementation of such libraries.

What are some alternatives?

When comparing pmp-library and AobaAPI you can also consider the following projects:

cinolib - A generic programming header only C++ library for processing polygonal and polyhedral meshes

proc-rock - Procedural Generation of Realistic-looking Rocks using Geological and Visual Clues

poly2tri - 2D constrained Delaunay triangulation library

Open3D - Open3D: A Modern Library for 3D Data Processing

rust-bitfield - This crate provides macros to generate bitfield-like struct.

tinyraytracer - A brief computer graphics / rendering course

rp-hal - A Rust Embedded-HAL for the rp series microcontrollers

taichi - Productive, portable, and performant GPU programming in Python.

tutorials - 📚 Stash of tutorials completed for learning cool stuff.

tinyrenderer - A brief computer graphics / rendering course

diesel - A safe, extensible ORM and Query Builder for Rust

3DWorld - 3D Procedural Game Engine Using OpenGL