planar-reflections-unity VS TexturePanner

Compare planar-reflections-unity vs TexturePanner and see what are their differences.

TexturePanner

This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures (by AdultLink)
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planar-reflections-unity TexturePanner
2 1
57 690
- -
4.4 10.0
about 1 year ago about 2 years ago
C# C#
MIT License MIT License
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planar-reflections-unity

Posts with mentions or reviews of planar-reflections-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.
  • First pass at some water (ripples + reflection + refraction)
    3 projects | /r/godot | 3 Jul 2023
    I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
  • Open-Source Planar Reflections for the Built-in Render Pipeline!
    1 project | /r/Unity3D | 2 Feb 2022
    I created this Planar Reflections Probe in a way that's easy to implement into any project. I created the video to show how I did it. It gets a little technical, but I think it's worth it to those who are looking to learn some advanced stuff. Everything is MIT, so you can take the code, use it and modify it as much as you want as long as you give me credit. You can find the GitHub repository here.

TexturePanner

Posts with mentions or reviews of TexturePanner. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-19.

What are some alternatives?

When comparing planar-reflections-unity and TexturePanner you can also consider the following projects:

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

YAFE - YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

MonoGame - One framework for creating powerful cross-platform games.

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.

Google Fonts - Font files available from Google Fonts, and a public issue tracker for all things Google Fonts

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

jsw2021 - Jet Set Willy remastered on the BBC Micro