pixel_engine
A reproduction of the oldPixelGameEngine(by OneLoneCoder) written in rust (by Maix0)
pixel_engine | rust-graphics-crates | |
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4 | 3 | |
31 | 74 | |
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0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Rust | Rust | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixel_engine
Posts with mentions or reviews of pixel_engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-02.
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[Wgpu help needed] No color blending even with the option activated.
Here is my code: https://github.com/Maix0/pixel_engine/tree/wgpu/pixel_engine_backend (the draw calls is at the end of decals.rs, the rest of wgpu initialization is in lib.rs)
- Pixel_engine, a cross-platform game-engine framework
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Rust alternative for PyGame ?
I have made my 2d own game engine name pixel_engine. It is very basic but simple to use. I am currently making change to properly support keyboard layouts. I recently made it work with wasm (only problem is that the keyboard is locked to qwerty for now
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Usefulness of multiple graphics backend
This is my repo (readme is outdated but I will update it soon)
rust-graphics-crates
Posts with mentions or reviews of rust-graphics-crates.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-02.
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Rust alternative for PyGame ?
I made a list of graphics crates a while back: https://github.com/ocboogie/rust-graphics-crates
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List of Modern Up-To-Date Graphics Crates
If you just want a simple framebuffer, there's a simple section that has what you need. However if minifb is working for you, then it works for you. The reason minifb isn't on the list is because I tried to have the list be mostly rust-centric crates (e.g. isn't just a binding for a C/C++ lib). I made an exception for sdl2, because it is actively maintained and is more than just a binding.
What are some alternatives?
When comparing pixel_engine and rust-graphics-crates you can also consider the following projects:
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
quicksilver - A simple framework for 2D games on desktop and web
arewegameyet - The repository for https://arewegameyet.rs
ggez - Rust library to create a Good Game Easily
miniquad - Cross platform rendering in Rust
good-web-game - An alternative ggez implementation on top of miniquad.
gdnative - Rust bindings for Godot 3
pixel_engine vs pixels
rust-graphics-crates vs luminance-rs
pixel_engine vs quicksilver
rust-graphics-crates vs quicksilver
pixel_engine vs arewegameyet
rust-graphics-crates vs pixels
pixel_engine vs ggez
rust-graphics-crates vs miniquad
pixel_engine vs miniquad
rust-graphics-crates vs good-web-game
pixel_engine vs good-web-game
rust-graphics-crates vs gdnative