pixel_engine
A reproduction of the oldPixelGameEngine(by OneLoneCoder) written in rust (by Maix0)
miniquad
Cross platform rendering in Rust (by not-fl3)
pixel_engine | miniquad | |
---|---|---|
4 | 12 | |
31 | 1,406 | |
- | - | |
0.0 | 7.7 | |
over 1 year ago | 3 days ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixel_engine
Posts with mentions or reviews of pixel_engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-02.
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[Wgpu help needed] No color blending even with the option activated.
Here is my code: https://github.com/Maix0/pixel_engine/tree/wgpu/pixel_engine_backend (the draw calls is at the end of decals.rs, the rest of wgpu initialization is in lib.rs)
- Pixel_engine, a cross-platform game-engine framework
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Rust alternative for PyGame ?
I have made my 2d own game engine name pixel_engine. It is very basic but simple to use. I am currently making change to properly support keyboard layouts. I recently made it work with wasm (only problem is that the keyboard is locked to qwerty for now
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Usefulness of multiple graphics backend
This is my repo (readme is outdated but I will update it soon)
miniquad
Posts with mentions or reviews of miniquad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-22.
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OpenGL crates: gl vs glow vs glium
You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
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Is there a way to use piston with wasm?
In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
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Rust alternative for PyGame ?
(miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
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Tetris Livecoding stream #3: Rendering with SDL2
Nice! Would love to see the same thing done with miniquad though.
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Show HN: Life Simulation Written in Rust
Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(
But I've opened an issue upstream to track functionality in the renderer that would allow this[1].
[1]: https://github.com/not-fl3/miniquad/issues/250
- Question about rust graphics libraries
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Rust, For GameDev
Single command deploy for both WASM and Android build instructions
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Minimal graphics crate for Rust
Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
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Modern and lightweight 2d graphics engine
If you want to write your own shaders: miniquad.
What are some alternatives?
When comparing pixel_engine and miniquad you can also consider the following projects:
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
macroquad - Cross-platform game engine in Rust.
quicksilver - A simple framework for 2D games on desktop and web
rust-sfml - SFML bindings for Rust
arewegameyet - The repository for https://arewegameyet.rs
raylib - A simple and easy-to-use library to enjoy videogames programming
rust-graphics-crates
ggez - Rust library to create a Good Game Easily
vulkano-examples - Examples of using vulkano
good-web-game - An alternative ggez implementation on top of miniquad.