rust-graphics-crates VS quicksilver

Compare rust-graphics-crates vs quicksilver and see what are their differences.

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rust-graphics-crates quicksilver
3 4
74 784
- -
0.0 0.0
over 1 year ago almost 2 years ago
Rust Rust
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-graphics-crates

Posts with mentions or reviews of rust-graphics-crates. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-02.
  • Rust alternative for PyGame ?
    10 projects | /r/rust | 2 Jan 2022
    I made a list of graphics crates a while back: https://github.com/ocboogie/rust-graphics-crates
  • List of Modern Up-To-Date Graphics Crates
    3 projects | /r/rust | 15 Mar 2021
    If you just want a simple framebuffer, there's a simple section that has what you need. However if minifb is working for you, then it works for you. The reason minifb isn't on the list is because I tried to have the list be mostly rust-centric crates (e.g. isn't just a binding for a C/C++ lib). I made an exception for sdl2, because it is actively maintained and is more than just a binding.

quicksilver

Posts with mentions or reviews of quicksilver. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-02.

What are some alternatives?

When comparing rust-graphics-crates and quicksilver you can also consider the following projects:

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

photon - ⚡ Rust/WebAssembly image processing library

pixel_engine - A reproduction of the oldPixelGameEngine(by OneLoneCoder) written in rust

macroquad - Cross-platform game engine in Rust.

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

ggez - Rust library to create a Good Game Easily

miniquad - Cross platform rendering in Rust

eat-apples-quick

good-web-game - An alternative ggez implementation on top of miniquad.

bevy - A refreshingly simple data-driven game engine built in Rust

gdnative - Rust bindings for Godot 3