piet | gtk-rs | |
---|---|---|
11 | 45 | |
1,225 | 510 | |
1.0% | - | |
4.9 | 8.6 | |
16 days ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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piet
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
First, at the deepest level, we are moving away from Piet, which is a cross-platform 2D graphics abstraction. Under the hood it uses whatever the standard OS API is. Instead we will be using Vello which we have been building as a research project for years already. It is starting to near its v0.1, which is very exciting. Fundamentally it is a novel GPU accelerated 2D rendering engine with a strong focus on performance. It is not ready for benchmarks yet, but we're confident it will deliver. If you're curious, you can check out the Vello roadmap for 2023.
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What 2D graphics library would you most recommend?
you can use piet, although that is more of an abstraction over existing, platform-dependent libraries. So not really pure rust, but definitely cross-platform.
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Piet-GPU Progress: Clipping
Piet is the backend for the Druid UI framework. It is indeed cross-platform. The SVG backend looks like it would work without an OS, but I'm not sure the value of a GUI toolkit without an OS anyway :)
https://github.com/linebender/piet#backends
https://github.com/linebender/druid/tree/master/druid-shell/...
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
Piet can render text. You can use Piet_common with the BitMapTarget to generate images Here is an example.
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Simple graphics library using software rendering?
Piet (https://github.com/linebender/piet) should work.
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What Graphics Library to use?
So the 3 I'm looking at right now are 1. druid 1. piet 1. bevy
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Rust GUI: Introduction, a.k.a. the state of Rust GUI libraries (As of January 2021)
It relies on piet 2D graphic library; on Linux that means GTK/Cairo 2D primitives
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Patrick Walton heading up Facebook's Rust team
You may be interested in taking a look at piet!
gtk-rs
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Counter App with GTK4 and Rust
gtk-rs
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Rust GUI Development?
GTK: I have little - no experience with GTK, and from what i have read it is cross-platform similar to wxWidgets, however is an emulated UI system similar to Qt. As i have no experience with it i am not sure how well supported this library is as far as it's Rust - bindings are concerned gtk-rs
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gtk-rs: can't get window ID with command inside connect_show or connect_realize
In a gtk-rs application, I'm running a xdotool command to get the id of the application's window. I'm running the command in a connect_show closure (after the window has been shown):
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My (challenging) experience building a window switcher for Ubuntu
To build the UI, I used gtk-rs. My experience with this library was quite pleasant; it was easy to use and there were a lot of examples. However, it isn't as widely used as, say, React, so it was difficult to find answer on Stack Overflow (I come from a JavaScript/Typescript background).
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x11rs can't access window created with gtk-rs
I'm using x11rb to interact with a window created with gtk-rs. window_id is the ID of the window created with gtk-rs. window_id_2 is the ID of the window created with x11rb (for testing purposes).
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What GUI libs are out there and good to use?
I haven't used it yet, but gtk-rs looks pretty good too. I've used GTK in general, just not the Rust bindings so far. The tutorials seem nice and GTK is a good UI toolkit overall.
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gtk-rs: triggering code after the window has been shown
I'm using gtk-rs. I want to trigger some code after the window has been shown (has displayed on the screen):
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Adding ListBoxRow to ListBox from inside a closure
I'm using gtk-rs to add ListBoxRow items to a ListBox. The items are successfully added if I do it outside of input.connect_changed, a closure. But nothing is added if I do it from inside input.connect_changed:
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Who "owns" Rust ?
For GTK, there's https://gtk-rs.org/
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gtk-ks: Join the Effort to create GTK Bindings for Kotlin!
Out there there are already some open source projects trying to do this, but most of them are abandoned or in a very alpha stage. The most promising project so far seems to me git-kt. This project is trying to do something similar to what gtk-rs does for Rust, which is using GObject Introspection (GIR) files to generate Kotlin native bindings automatically.
What are some alternatives?
embedded-graphics - A no_std graphics library for embedded applications
iced - A cross-platform GUI library for Rust, inspired by Elm
areweguiyet - A website built for the Rust community
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
fltk-rs - Rust bindings for the FLTK GUI library.
orbtk - The Rust UI-Toolkit.
gtk4-rs - Rust bindings of GTK 4
druid - A data-first Rust-native UI design toolkit.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]