PCL
Point Cloud Library (PCL) (by PointCloudLibrary)
draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. (by google)
Our great sponsors
PCL | draco | |
---|---|---|
17 | 4 | |
9,448 | 6,251 | |
1.8% | 1.7% | |
9.3 | 4.5 | |
5 days ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PCL
Posts with mentions or reviews of PCL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
-
Basic question for c++ fuzzing. How to launch inside of framework?
Did you read the https://github.com/PointCloudLibrary/pcl/blob/master/test/fuzz/build.sh
-
Did you hear about using a web browser as GUI using C99?
If you need some specific UI, you could choose a UI library which are better for your needs, eg. link1, link2 or link3.
-
Import many photogrammetry software's scenes into Blender
Point Cloud Library files (PCD) 2
-
Automatic feature extraction for 3D multi-modal medical images
Point Cloud Library has a bunch of 3D features to choose from. They're for unstructured point clouds but I think they should also work for volumetric data by converting it to point clouds in a 3D grid or something similar.
-
Point cloud processing in Rust?
Hello! I am looking for ways to process geometric data (mainly point clouds). I am familiar with Point cloud Library (PCL) and Point Data Abstraction Library (PDAL) in C++ but can't seem to find an equivalent crate in Rust (Pasture seems to be experimental). Are there any stable/robust alternatives at the moment?
-
Aligning point clouds given global poses
If the point clouds are roughly aligned after applying their global pose, then usually ICP (iterated closest point) is what you want. There is probably what you need in PCL: https://pointclouds.org/
-
How to transform a perspective view image to orthographic view image (with intel realsense rgbd camera)
If you're using python then you can use something like https://github.com/daavoo/pyntcloud to manipulate / render from different angles. If you're using c++ try https://pointclouds.org/
- Integrating multiple point clouds?
-
How to build / reinstall a library with CUDA support?
I am currently working on a project that uses PCL. PCL supports CUDA (which I require for my project), however I can't seem to figure out how to build / install PCL with CUDA support. I looked at the PCL default.nix, and it seems that it can be built with CUDA support if the "cudatoolkit" package is installed. However, when I add PCL to the buildInputs in my project's shell.nix, it downloads a version of PCL that doesn't have CUDA support and my project fails to build.
-
Point Cloud Library
Are you aware of the tutorials on https://pointclouds.org ?
draco
Posts with mentions or reviews of draco.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-17.
- how can I reduce size of a gltf file for web use?
-
How are rust devs doing?
File size is important on the web, so I wanted to use Draco, which doesn't have good support for Rust (though I'm sure clean bindings are possible).
-
WebAssembly vs. JavaScript: The Complete Guide
No direct DOM access is a bit of a pain, you're definitely not going to write your whole app in WASM anytime soon - it makes for decently good modules though, for example the Draco 3D geometry library provides a nice and clean WASM encoder/decoder module.
-
webVR ThreeJS games, hosting assets, cost-effective solutions?
This is not a direct solution to your problem. But you could use a compression tool like https://github.com/google/draco to reduce the total filesize.
What are some alternatives?
When comparing PCL and draco you can also consider the following projects:
Open3D - Open3D: A Modern Library for 3D Data Processing
meshlab - The open source mesh processing system
ROS - Core ROS packages
PhysicsFS - PhysFS++ is a C++ wrapper for the PhysicsFS library.
FCL - Flexible Collision Library
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
ozz-animation - Open source c++ skeletal animation library and toolset
three.js - JavaScript 3D Library.
gpr - General Purpose Raw image format
DART - DART: Dynamic Animation and Robotics Toolkit
bolt - 10x faster matrix and vector operations