parametric_surfaces
glium
parametric_surfaces | glium | |
---|---|---|
4 | 17 | |
49 | 3,388 | |
- | 0.4% | |
1.8 | 8.0 | |
over 2 years ago | about 2 months ago | |
Rust | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
parametric_surfaces
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Daily Chat Thread - January 03, 2023
One time I got curious about computer graphics so I learned some OpenGL and made this as an exercise; another time I became curious about how Go and JavaScript dealt with concurrency so I did a deep dive into asynchronous runtimes; another time I became curious about cryptography so I made a basic blowfish encryptor/decryptor app that absolutely no one should use; and presently I'm interested in compiler development which means I'm currently learning some x86 assembly and plan to learn LLVM.
- I drew a couple of cool 3D shapes in the browser while experimenting with Rust + WASM, with a very basic React/TS UI
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Drew a torus in the browser using Rust + WASM
Much obliged /u/IceSentry https://github.com/solidiquis/parametric_surfaces/commit/84bc6cce6bd6de3037d3b574b2b89288ea76101d
glium
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I don't understand how dependencies work
I am trying to follow to this tutorial on glium and I can't even get a window to show up because of what I assume to be a lack of comprehension on my end about how dependencies work.
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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Questions about Glium framework
The book is a great place to look at https://github.com/glium/glium/tree/master/book And glium itself is a bit outdated might be good to look at alternatives like glow
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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[GLIUM] - how to pass structs as uniforms to shaders
https://github.com/glium/glium/issues/941 is the relevant Glium bug/feature request. Long story short, structs as uniforms aren't supported by Glium's current design, it looks like.
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Workaround for counter that goes out of scope
With a gluim window open, I want to count the number of user clicks and retain the number after the window is closed. In order to keep the program running after the window is closed, I had to change event_loop.run to event_loop.run_return and I think that means all variables will be moved into the closure and my counter goes out of scope.
What are some alternatives?
newton-fractal - Drawing Newton's fractal using pure js, rust-wasm, SIMDs, threads and GPU
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
ide - Enso – a visual and textual functional programming language.
glutin - A low-level library for OpenGL context creation, written in pure Rust.
MassDiceRoller - Project to learn React and do it properly (including CI/CD, testing, etc). The web app simulates rolling many dice and makes it easy to reroll certain outcomes.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
hello_opengl - My "Hello World" for OpenGL.
wgpu - Cross-platform, safe, pure-rust graphics api.
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
learn-wgpu - Guide for using gfx-rs's wgpu library.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.