panspermia
By QuantumTroll
tcod_tutorial_v2
By TStand90
panspermia | tcod_tutorial_v2 | |
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3 | 8 | |
3 | 87 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 9 months ago | |
Python | Python | |
GNU General Public License v3.0 only | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
panspermia
Posts with mentions or reviews of panspermia.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-21.
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Can anyone recommend examples of BAD procedural generation?
I haven't quite gotten to making the game yet, but I'm sort of close to finishing the universe generation. Currently it's a couple thousand lines of Python code, not even any screenshots, but it's there if you're interested. I post progress every Saturday on /r/roguelikedev.
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Sharing Saturday #363
If any of this seems useful to you, you can borrow the code from inside here.
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Sharing Saturday #361
It’s been a good week. In the hope that I’ll actually start to make more reasonable decisions about code structure and maintainability, I put my code up on my Github repo. Already, this had produced dividends in the form of me breaking stuff out into multiple files, for instance.
tcod_tutorial_v2
Posts with mentions or reviews of tcod_tutorial_v2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-21.
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Problems from Part 5 to Part 6 (Refactoring)
The map shouldn't be hidden by the changes. You can compare your sources with the expected part-6 sources here.
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Python TCOD tutorial code backports
The old branches from 2020 don't work anymore. So I tried to get the changes from the new version and update the old part-13 (final) branch. You can find it in backports branch of my repo. This won't be merged with upstream, and here is the reason why.
- Help With a Python Attribute Error
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Doing the tutorial and I'm stuck :(
engine is supposed to exist as engine.py in your projects working directory. See the part-3 example code for the correct layout. Something as simple as running main.py from a directory other its own will cause imports to not be found, so try running the sample code once.
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Sharing Saturday #403
The engine itself had a few fixes which were planned for a 2021 tutorial which wasn't finished, those changes and panned ones are listed here and include things like a dedicated data directory, most modules being moved into a package, an updated color scheme, automated linting, and automated deployment of Win/Mac/Linux builds. Since then I didn't do much other than test a scene graph implementation that I've mentioned previously.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I've made an issue to keep track of my current progress, and I'd also like suggestions on what people want updated in the tutorial.
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Sharing Saturday #363
I finally remembered to add a license to the v2 Python tutorial. It is now in the public domain.
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I've been putting off writing this for a while, but if someone can spare the time, i need help understanding some stuff from the libtcod python tutorial ( the "new" one made in python 3)
The latest tutorial with type-hinting is the "new" one, but this is if you wanted to follow the tutorial. To review the code itself you should look at the GitHub repository instead. This tutorial was written for Python 3.7.
What are some alternatives?
When comparing panspermia and tcod_tutorial_v2 you can also consider the following projects:
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
roguelike - A stealth roguelike in development phase.
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
fruit-economy
BareE - A code first game development framework written in C# using dot net core 5
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
thecave - A prototype to test various experimental gameplay mechanisms for libtcod.
RSRevived
panspermia vs BrogueLite
tcod_tutorial_v2 vs roguelike
panspermia vs OneMoreLevel
tcod_tutorial_v2 vs libtcod-vcpkg-template
panspermia vs libtcod-vcpkg-template
tcod_tutorial_v2 vs fruit-economy
panspermia vs BareE
tcod_tutorial_v2 vs BrogueLite
panspermia vs Island-Adventure-Prototype
tcod_tutorial_v2 vs OneMoreLevel
panspermia vs thecave
tcod_tutorial_v2 vs RSRevived