ozz-animation VS rust-gpu

Compare ozz-animation vs rust-gpu and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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ozz-animation rust-gpu
4 82
2,257 6,952
- 2.2%
5.6 7.7
6 days ago 11 days ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ozz-animation

Posts with mentions or reviews of ozz-animation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing ozz-animation and rust-gpu you can also consider the following projects:

OpenFBX - Lightweight open source FBX importer

llama.cpp - LLM inference in C/C++

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

wgpu - Cross-platform, safe, pure-rust graphics api.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

EveryCulling - This library integrates multiple culling methods into one library.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework