oxide
PicoPico
oxide | PicoPico | |
---|---|---|
9 | 8 | |
276 | 60 | |
- | - | |
0.0 | 6.6 | |
over 1 year ago | about 1 month ago | |
Rust | Lua | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oxide
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SQLite Functions for Working with JSON
Sorry about that, it's just a shortcut for https://github.com/fcoury/oxide.
- Ask HN: What are your “scratch own itch” projects?
- Looking for paid advanced Rust tutoring
- OxideDB - Teach your PostgreSQL database how to speak MongoDB Wire Protocol.
- Show HN: OxideDB – Teach PostgreSQL Database How to Speak MongoDB Wire Protocol
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Ask HN: What Are You Working On? (August 2022)
Mostly on MongoDB to PostgreSQL translation server: http://oxidedb.com or https://demo.oxidedb.com.
I have been wanting to dive deep into a Rust project and the challenge of implementing the MongoDB protocol and then translating it into some sort of SQL counterpart was the first thing that really clicked and got me excited enough to get me working on it nonstop for 3 weeks now.
Some backstory:
I have created a product that relies on MongoDB for a document store but doesn’t really need any of the distributed features to really justify having a hosted MongoDB or DocumentDB instance. Now that we’re trying to turn this into a product, we’re seeing that some companies have a little bit of resistance around managing yet another database. Most of our clients already have and manage PostgreSQL in one form or another. I knew that PostgreSQL already offered first class JSON support, but I didn’t want to rewrite the application data layer from scratch if I could avoid it. That’s when I started researching if there was a “proxy” that would translate the MongoDB protocol - that I was completely ignorant about - into PostgreSQL. To my surprise there was nothing ready for production use but I found MangoDB that later on became FerretDB. I delved into the code and was in love with the idea. The team around is really nice, but I found that they had greater ambitions - they basically wanted to offer multiple backends, namely Tigris, on top of PostgreSQL.
On the other hand, I have been waiting to find an excuse to delve deeply into the rust ecosystem but never really found something I was passionate about until I had the idea of challenging myself to see if I could learn about the protocol that MongoDB uses by relying on their public documentation and the hints I found on FerretDB.
Another thing I added to my toolbelt while developing this was about creating parsers. In order to transform MongoDB JSON to SQL queries, I ported an existing library from the MongoDB team from PEG.js to pest.rs!
It’s in very early stages, and it’s work from someone that is not yet super comfortable with the stack so keep in mind this is the beginning of a journey for me that I embarked out of pure joy on getting a tiny bit better on rust and making things click internally.
- OxideDB – Teach PostgreSQL Database How to Speak MongoDB Wire Protocol
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
What are some alternatives?
rmkit - | remarkable app framework | https://rmkit.dev
open-recipe-project - Free, and open recipes for anyone to use
skeleton - A fully featured UI toolkit for Svelte + Tailwind. [Moved to: https://github.com/skeletonlabs/skeleton]
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
FastHash
reframe - LeapTable 🦘- The fastest way to build, deploy, and manage LLM-powered agents on tabular data (dataframes, SQL tables and Spreadsheets). [Moved to: https://github.com/peterwnjenga/leaptable]
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
txtai - 💡 All-in-one open-source embeddings database for semantic search, LLM orchestration and language model workflows
needle - A CLI tool that finds a needle (opening/intro and ending/credits) in a haystack (TV or anime episode).