OpenVDB
libfive
OpenVDB | libfive | |
---|---|---|
56 | 25 | |
2,428 | 1,338 | |
1.4% | 0.3% | |
8.6 | 4.9 | |
7 days ago | 26 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenVDB
-
PicoGK is a compact and robust geometry kernel for Computational Engineering
In the README there is a section title "On the shoulders of giants" that probably points to the main reason. This project is a layer overtop https://www.openvdb.org/
- openvdb: NEW Data - star count:2137.0
- openvdb: NEW Data - star count:2055.0
libfive
- PicoGK is a compact and robust geometry kernel for Computational Engineering
-
OpenSCAD Survey - what programming language do you want to be added to app?
Guile/Scheme: https://libfive.com/
-
Meta Releases Intermediate Graphics Library
You probably have already seen this, but I would take a look at libfive for inspiration
https://libfive.com/
- Better OpenSCAD?
-
Question About Runtime Mesh Editing
You can find a few algorithms online (such as csg.js and libfive), but most of them are either not robust or fast enough for real-time graphics.
-
Show HN: Make 3D art in your browser using Lisp and math
No; Bauble doesn't know how to "rasterize" SDFs into meshes; it only knows how to raymarch them. It's theoretically possible, but it's a pretty complex problem that would take me much too long to figure out and implement. So Bauble is relegated to just making pretty pictures for now. If you want to produce meshes using SDFs, check out https://libfive.com/
-
Antimony – computer-aided design tool from the Lisp machine parallel universe
This is a mid-point in Matt Keeter's research.
Start at:
http://mattkeeter.com/research/thesis.pdf
then see:
http://www.mattkeeter.com/projects/kokopelli/
then Antimony (see the article at: http://hackaday.com/2015/05/29/otherworldy-cad-software-hail... ), then the current effort:
https://github.com/libfive/libfive
(and also see: https://www.gitlab.com/kavalogic-inc/tovero "a binding of Libfive to Common Lisp, including a standalone REPL-based viewer"[https://github.com/Irev-Dev/curated-code-cad] can be integrated with https://www.gitlab.com/kavalogic-inc/clive
Currently I'm using OpenSCAD (w/ BlockSCAD as a front-end: https://www.blockscad3d.com because I prefer a sort of visual representation), but have been stymied by the lack of file I/O (I want to write out G-code).
Still looking for a 3D modeling tool which is:
- a node or block editor
- Learning CAD on Linux
- OpenSCAD 3D rendering just got an order of magnitude faster
- CadQuery –- A Python parametric CAD scripting framework based on OCCT
What are some alternatives?
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
jupyter-cadquery - An extension to render cadquery objects in JupyterLab via pythreejs
OpenSceneGraph - OpenSceneGraph git repository
curv - a language for making art using mathematics
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
libredwg - Official mirror of libredwg. With CI hooks and nightly releases. PR's ok
OpenSubdiv - An Open-Source subdivision surface library.
fosscad-repo - Official FOSSCAD Library Repository
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
cxx - Safe interop between Rust and C++
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
cadquery - A python parametric CAD scripting framework based on OCCT