OpenTK
SharpDL
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OpenTK | SharpDL | |
---|---|---|
20 | 1 | |
3,088 | 10 | |
1.8% | - | |
8.5 | 0.0 | |
6 days ago | over 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenTK
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Unhandled SEHException when running OpenTK project - What am I doing wrong?
Open a new issue on Github. Include all of this, and provide info on your OS and GPU.
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Drew a shape in C#
For anyone interested in getting into this: https://opentk.net/
- How do game engines calculate frame-to-frame?
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HELP! OpenGL for C#
OpenTK is probably the most known library for that.
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A friend sent this to me, before passing away.
I used OpenTK, an OpenGL framework for C# and hacked together a small app that renders a fullscreen textured quad (in this case OP's image) with a shader I found in this article.
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Games from scratch
i'd go for OpenTK so you don't have to learn c++ in addition. also one of the most important things is understanding how to communicate with the GPU and for that https://learnopengl.com/ is a great resource. (also creating a 3d engine is not really that much harder than a 2d engine in my opinion)
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://opentk.net/ for OpenGL
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Is it possible to make the keyboard a separate device (like controllers) for local multiplayer?
But OpenTK can, and you can use it within godot if you add it as a C# library with godot C# https://opentk.net/
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Software for simple 2D animation user interface
https://opentk.net/ or https://www.libsdl.org/ might be for you
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My first attempt to create an octree based LOD system for a blocky planet, still fighting with seams
Thanks! I'm creating an engine (far from being ready for public use) while developing the game based on OpenTK which is pretty much like GLFW for C# (it is a bit more advanced than that though), so yeah pretty much from scratch.
SharpDL
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Do somebody use SDL for C#?
Hi. I wrote my own little game in python. Now I'd like to do the same in C# to learn the language. Pygame is a binding of SDL so I got interested in it. I googled and found two bindings of SDL for C#: https://github.com/flibitijibibo/SDL2-CS https://github.com/babelshift/SharpDL But I see in internet that SDL is very unpopular. Do somebody of you use SDL in C# for game developing? I prefer SDL over Unity or Monogame for now, because I'd like to program as low level as possible.
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
SDL2-CS - SDL2# - C# Wrapper for SDL2
Veldrid - A low-level, portable graphics library for .NET.
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
Oxyplot - A cross-platform plotting library for .NET
AssimpNet
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC
NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.