OpenTK VS SharpDL

Compare OpenTK vs SharpDL and see what are their differences.

OpenTK

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac. (by opentk)

SharpDL

🕹️ Sharp DirectMedia Layer (XNA-like Framework for SDL) (by babelshift)
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OpenTK SharpDL
20 1
3,088 10
1.8% -
8.5 0.0
6 days ago over 2 years ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenTK

Posts with mentions or reviews of OpenTK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-23.

SharpDL

Posts with mentions or reviews of SharpDL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-22.
  • Do somebody use SDL for C#?
    3 projects | /r/gamedev | 22 Oct 2021
    Hi. I wrote my own little game in python. Now I'd like to do the same in C# to learn the language. Pygame is a binding of SDL so I got interested in it. I googled and found two bindings of SDL for C#: https://github.com/flibitijibibo/SDL2-CS https://github.com/babelshift/SharpDL But I see in internet that SDL is very unpopular. Do somebody of you use SDL in C# for game developing? I prefer SDL over Unity or Monogame for now, because I'd like to program as low level as possible.

What are some alternatives?

When comparing OpenTK and SharpDL you can also consider the following projects:

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

SDL2-CS - SDL2# - C# Wrapper for SDL2

Veldrid - A low-level, portable graphics library for .NET.

LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

Oxyplot - A cross-platform plotting library for .NET

AssimpNet

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC

NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.