openrw
vkQuake
openrw | vkQuake | |
---|---|---|
10 | 58 | |
1,094 | 1,532 | |
- | - | |
1.3 | 9.2 | |
about 3 years ago | about 1 year ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openrw
- OpenRW – a cross-platform, open-source re-implementation of Rockstar Games' GTA3
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
Also the OpenRW engine uses SDL2, which is a partial recreation of the RenderWare engine.
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GTA Modders to Court: Our Game Fixes & Enhancements Are Fair Use, Not Piracy
They looked at the reverse engineered source code and used it to write the code for RE3 and reVC, code which technically infringes on Rockstar's copyright. If they had used clean room design like OpenRW they wouldn't have ended up with a lawsuit in the first place.
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The entire source code of GTA Trilogy - The Definitive Edition has been leaked, was included in the Switch game files
At least we still got OpenRW which can't be taken down as it doesn't use any original code.
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Rockstar should be ashamed of the GTA Trilogy Remaster
support projects like openrw instead. 2k nuked a ton of the other ones that used decompiled ps2 code, but they can't touch OpenRW because it's a rewrite from scratch.
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Luxtorpeda Version 43 is Already Out, with Several Improvements Around Controller Support
Is there a reason this one hasn't been nuked like re3/revc were?
- Release v3.6 · GTA-ASM/SanAndreasUnity - reimplementation of GTA San Andreas game engine in Unity
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Open source re-implementation projects and game clones.
OpenRW - Grand Theft Auto III
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re3, GTA/RenderWare reverse-engineering project taken down by Take-Two
Well, hopefully the owner of the now-closed openrw repository sees this and re-opens it.
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GTA III and Vice City fully reverse engineered, with ports to many platforms
RIP OpenRW
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
ironwail - High-performance QuakeSpasm fork
OPHD - OutpostHD - Open source remake of Sierra On-Line's Outpost
Quakespasm - Extra bloaty junk to modernise stuff a bit.
dmca - Repository with text of DMCA takedown notices as received. GitHub does not endorse or adopt any assertion contained in the following notices. Users identified in the notices are presumed innocent until proven guilty. Additional information about our DMCA policy can be found at
yquake2 - The Yamagi Quake II client
SanAndreasUnity - Open source reimplementation of GTA San Andreas game engine in Unity
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
OpenTESArena - Open-source re-implementation of The Elder Scrolls: Arena.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
V.Rainbomizer - Randomizers for Grand Theft Auto: V
OpenLara - Classic Tomb Raider open-source engine