openmw-shaders VS portmod

Compare openmw-shaders vs portmod and see what are their differences.

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openmw-shaders portmod
18 10
78 -
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4.2 -
4 months ago -
GLSL
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openmw-shaders

Posts with mentions or reviews of openmw-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-01.
  • where is my resource directory?
    1 project | /r/OpenMW | 9 Dec 2023
    This one https://github.com/zesterer/openmw-shaders
  • Odd shader reflection issue
    4 projects | /r/tes3mods | 1 Dec 2023
    I'm using Zesterer's OpenMW Shader Pack, Zesterer's Volumetric Cloud & Mist Mod, and Vtastek's OMWFX Shaders. From what I'm able to tell, the OMWFX pack is not the original but it appears to be more up-to-date.
  • OpenMW: Open-source TES3: Morrowind reimplementation
    13 projects | news.ycombinator.com | 9 Jun 2023
  • OpenMW Nightly, Android. How can I add Sunflares?
    6 projects | /r/Morrowind | 24 Feb 2023
  • Possible to replicate the colors of the MGSO/MGE mods on OpenMW?
    2 projects | /r/OpenMW | 17 Feb 2023
  • The Elder Scrolls III: Morrowind is free right now on Amazon Prime.
    2 projects | /r/Games | 3 Feb 2023
    That gallery is also showing off Zesterer’s shaders
  • Just an fyi to everyone
    2 projects | /r/Morrowind | 31 Jan 2023
    The most recent Official Build (Release 0.47) has distant land, realistic water, and I'm pretty sure it has active shadows too, as well as [limited] Support for some shaders. And the latest OpenMW (Pre-Release 0.48 or a Development Build) most definitely has some high-quality shader capabilities, plus the capability to use Physically-Based Rendering, Realistic Physics-Affected Volumetric Effects, as well as Post-Processing.
  • Trouble getting some shaders to work on 0.48
    2 projects | /r/OpenMW | 27 Dec 2022
    I've spent the last few hours tearing my hair out over this. I've been trying to set up OpenMW 0.48 (downloaded from where it says "Windows RC4" here) with shaders, but one of the main shader packs doesn't show up in-game. I've successfully installed Zesterer's volumetric clouds and photorealistic shader packs. However, I can't get this shader pack to work. I've tried extracting to C:\Program Files\OpenMW 0.48.0\resources, as well as extracting it to its own mod folder and adding that as a data directory in the launcher. Either way, none of the included shaders appear as options when I press F2 in-game. What could be going wrong? Am I missing something?
  • Is there support for Godray shaders on openMW?
    3 projects | /r/Morrowind | 6 Nov 2022
    yes, Cody Glassman has a godray shader that works pretty well among other ones, although the readme file is not very helpful. You should get zesterer's shaders as well. If you've got the data source correct in openmw.cfg and postprocessing enabled in settings.cfg then they should all show up in the shader list when you hit F2.
  • OpenMW? Or MCP + MGE XE?
    1 project | /r/Morrowind | 12 Oct 2022
    0.48 supports post-processing shaders, there aren't that many out there yet though. You can try them out with the dev build and a shader collection like https://github.com/zesterer/openmw-shaders

portmod

Posts with mentions or reviews of portmod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.
  • Okay how are you guys installing the total overhaul modlist?
    3 projects | /r/Morrowind | 20 Jun 2023
    I'm looking at portmod but now that I've got it set up finally, it looks like it doesn't actually install that list? It just installs individual mods!? From here is says to check out the basic usage guide, but that guide only shows how to install mods individually
  • OpenMW: Open-source TES3: Morrowind reimplementation
    13 projects | news.ycombinator.com | 9 Jun 2023
    As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.

    There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.

    Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.

    [1] https://github.com/wabbajack-tools/wabbajack

    [2] https://forum.openmw.org/viewtopic.php?t=7581

    [3] https://gitlab.com/portmod/portmod

    [4] https://portmod.gitlab.io/openmw-mods/meta-momw/

  • Has anybody gotten portmod to work on windows?
    1 project | /r/OpenMW | 23 Feb 2023
    There's a similar issue which seems to be related to git bash/msys in some way: https://gitlab.com/portmod/portmod/-/issues/386
  • Amazon Prime Gaming im Februar mit Morrowind
    2 projects | /r/de | 4 Feb 2023
  • Is there a community for Linux Morrowind players...?
    2 projects | /r/OpenMW | 30 May 2022
    I use portmod and like it, but I wouldn't necessarily recommend it unless you are willing to learn (1) how to write your own Pybuild files or (2) use emerge.
  • I am working on a Linux native Mod Manager.
    9 projects | /r/linux_gaming | 21 May 2022
    I don't know if it can help your project, but there is a cross-platform CLI package manager for mods called portmod.
  • Anybody here use ModOrganizer2?
    2 projects | /r/linuxmasterrace | 24 Feb 2022
    portmod - a CLI mod manager
  • Do we have a native Mod Manager for games?
    4 projects | /r/linux_gaming | 22 Dec 2021
    Found this: https://gitlab.com/portmod/portmod/-/issues/209
  • JFrog Detects Malicious PyPI Packages Stealing Credit Cards and Injecting Code
    5 projects | news.ycombinator.com | 3 Aug 2021
    Portmod[0] is a package manager for game modifications (currently Morrowind and Doom), and it runs sandboxed Python scripts to install individual packages. So I think this is possible, but it's not a built-in feature of the runtime as is the case for deno.

    [0]: https://gitlab.com/portmod/portmod

  • Automatically download list of mods
    1 project | /r/OpenMW | 22 May 2021

What are some alternatives?

When comparing openmw-shaders and portmod you can also consider the following projects:

openmw

modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux

openmw-volumetric-clouds - A volumetric clouds mod for OpenMW

openmw

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

omwfx-shaders

private-pypi - private pypi server

openmw-android - OpenMW for Android

tux-mod-manager - TMM is a Linux native game modding tool. it allows to install and depoly mods for Linux native and wine games.

OMW - OpenMW for Android

ModBuddy - Mod buddy is a mod manager created with extensibility in mind