openjpeg VS bevy

Compare openjpeg vs bevy and see what are their differences.

openjpeg

Official repository of the OpenJPEG project (by uclouvain)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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openjpeg bevy
7 574
938 32,358
1.2% 4.3%
7.8 9.9
8 days ago about 2 hours ago
C Rust
GNU General Public License v3.0 or later MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openjpeg

Posts with mentions or reviews of openjpeg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.
  • Can we make a guide for morons on how to install OpenEFT on a clean WSL install?
    4 projects | /r/NFA | 29 May 2023
    mkdir ~/install cd ~/install wget https://github.com/uclouvain/openjpeg/archive/master.zip unzip master.zip cd openjpeg-master/ mkdir build cd build cmake -DCMAKE_BUILD_TYPE=Release .. make sudo make install sudo make clean cd
  • We're still not game, but there has been progress. A progress report.
    7 projects | /r/rust_gamedev | 17 Mar 2023
    Details here, if you like reading bug reports. It took the cooperation of developers at all four levels to fix this. I wrote a test project to reproduce the problem, the jpeg2k developer was able to reproduce the problem under valgrind (a tool for finding bad pointer references in C, seldom needed by Rust users), an OpenJPEG developer fixed the C code, and everybody in the chain updated versions. Thanks to everyone who had a part in this.
  • Live2D Is a Security Trainwreck
    3 projects | news.ycombinator.com | 3 Mar 2023
    > The whole file is effectively a write-what-where primitive2. In addition to that, the Count Info Table is not bounds checked either...

    File formats like that, with many offsets in the file, are troublesome. There used to be more formats like that. Microsoft Word .doc is the classic example.

    OpenJPEG 2000 has a similar problem. I just hit that yesterday.[1] Valgrind is finding references to un-initialized data which affect control flow, and running the JPEG decoder on valid but truncated files (which is allowed) is causing bad memory reference crashes and errors.

    New formats like this are rare. People have learned. A modern exception is Unreal Engine 5's Nanite has much offset data, and there may be an attack surface there for hostile game content. Nanite is a way to store a graphics mesh with both multiple levels of detail and common submeshes. It's a hierarchy of directed acyclic graphs, flattened into a linear file with offsets. And, sure enough, there are many crash reports. At least Unreal provides a validator for the format.

    (If only C/C++ had slices in the language. Most of the things for which pointer arithmetic is used can be done with slices. Slices really are pointer arithmetic, with sanity.)

    [1] https://github.com/uclouvain/openjpeg/issues/1459

  • We're not really game yet.
    11 projects | /r/rust_gamedev | 24 Feb 2023
    JPEG 2000 decoder crashes Trying to read files at reduced resolution crashes with memory access errors. This is jpeg2k (Rust) calling jpeg2000-sys (Rust glue to C foreign function interfaces) calling OpenJPEG (all C). The problem can now be reproduced at the C level alone, under Valgrind. The developers of the top two levels have been very helpful, but the trouble is down in the rather painful C code at the bottom. The OpenJPEG maintainers are way behind on fixes, despite being funded.
  • Is JPEG 2000 a preservation risk? (2013)
    3 projects | news.ycombinator.com | 17 Jul 2022
    It certainly was a risk in 2013, when the open source libraries were slow and riddled with bugs. Today, there are two stable, well maintained and fast open source libraries available:

    https://github.com/uclouvain/openjpeg

  • What’s the best lossless image format?
    8 projects | news.ycombinator.com | 7 Jun 2022

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing openjpeg and bevy you can also consider the following projects:

grok - World's Leading Open Source JPEG 2000 Codec

Amethyst - Data-oriented and data-driven game engine written in Rust

jpeg2000-decoder - Decodes JPEG 2000 images in a subprocess, for safety

Godot - Godot Engine – Multi-platform 2D and 3D game engine

thirdroom - Open, decentralised, immersive worlds built on Matrix

Fyrox - 3D and 2D game engine written in Rust

ui-mock

piston - A modular game engine written in Rust

jasper - Official Repository for the JasPer Image Coding Toolkit

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

neatvnc - A liberally licensed VNC server library with a clean interface

specs - Specs - Parallel ECS