OpenFrameworks VS LearnOpenGL

Compare OpenFrameworks vs LearnOpenGL and see what are their differences.

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
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OpenFrameworks LearnOpenGL
43 624
9,785 10,261
0.3% -
9.3 3.8
1 day ago 12 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenFrameworks

Posts with mentions or reviews of OpenFrameworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

What are some alternatives?

When comparing OpenFrameworks and LearnOpenGL you can also consider the following projects:

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

raylib - A simple and easy-to-use library to enjoy videogames programming

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

processing - Source code for the Processing Core and Development Environment (PDE)

sokol - minimal cross-platform standalone C headers

SFML - Simple and Fast Multimedia Library

bevy - A refreshingly simple data-driven game engine built in Rust

Folly - An open-source C++ library developed and used at Facebook.