open-builder
PolyMC-Offline
open-builder | PolyMC-Offline | |
---|---|---|
2 | 1 | |
689 | 28 | |
- | - | |
1.0 | 4.5 | |
about 1 year ago | 11 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-builder
-
Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
-
Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
PolyMC-Offline
-
Gentlemen, They are back.
TLauncher is malware, use PolyMC Offline.
What are some alternatives?
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Launcher - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
MultiMC5-arm64 - MultiMC built for arm64 devices
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
buildcache - A build cache
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
Yuescript - A Moonscript dialect compiles to Lua.
cuberite - A lightweight, fast and extensible game server for Minecraft
OCRemote - Computer-based storage and automation system for modded Minecraft
Reddit-Enhancement-Suite - Reddit Enhancement Suite