olcPixelGameEngine
blah
olcPixelGameEngine | blah | |
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43 | 4 | |
3,733 | 534 | |
- | - | |
3.9 | 3.3 | |
22 days ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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olcPixelGameEngine
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
blah
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I want to learn to make games in C++
Then, take a look at this GitHub repo for a tiny (but very complete) 2D game engine: https://github.com/noelfb/blah
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Simple, clean, modern, 2D, cross-platform - game framework source code?
back to the question blah is a small game framework by the person who made Celeste, that lacks in some features but is a great starting point.
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Looking for code only game engine
For 2d there’s blah by noelfb who made Celeste: https://github.com/NoelFB/blah
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Should I use ECS?
As an example, see Noel Berry's small engine: https://github.com/NoelFB/blah He's an experienced indie game dev and he has a small framework (engine if you dare calling it) with not that many features, but is a great learning tool if you're starting, and shows that you don't need a big game engine to make good games.
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
SDL - Simple Directmedia Layer
exengine - A C99 3D game engine
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
neverengine
raygui - A simple and easy-to-use immediate-mode gui library
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
MonocleEngineMirror - Monocle Engine Mirror. Same engine used in TowerFall and Celeste
stb - stb single-file public domain libraries for C/C++