rfcs
blender
rfcs | blender | |
---|---|---|
3 | 37 | |
110 | 11,536 | |
0.0% | 2.3% | |
2.7 | 10.0 | |
3 days ago | 5 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rfcs
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Show HN: OBS with Simulcast Support
Simulcast builds of OBS are available. Simulcast is when a client generates multiple encodes of a video. Testers and feedback would be greatly appreciated!
Design Discussion: https://github.com/obsproject/rfcs/pull/55
Use it against your favorite WHIP ingest. If you don't have one check out https://github.com/glimesh/broadcast-box. It is a reference implementation of a WHIP/WHEP server.
I hope/believe the impact of this will be much greater then WebRTC. This could benefit all broadcast workflows.
* Higher Quality Videos - Decoding and re-encoding causes quality loss. Generating all the renditions from the source video is going to be a big improvement for viewers.
* Lower Latency - Removing the additional encoding/decoding allows video to be delivered faster.
* Reduce complexity - With Simulcast setting up a streaming server becomes dramatically easier. It is much easier for an individual to afford and manage a single broadcast server. RTMP -> Transcode -> HLS gets complicated and expensive quickly.
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Seems OBS Studio is coming to Steam.
Actually, OBS slipping onto Steam like this without any trace on the repos is weird for an open source community project. ...well there's a mention here, but nothing current on it and it's just a pull request, not an accepted task: https://github.com/obsproject/rfcs/pull/30
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Nvidia sends out patches for hardware accelerated XWayland
Here's the RFC about it: https://github.com/obsproject/rfcs/pull/14
blender
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I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
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I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
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Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
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Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
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How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
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Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
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If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
What are some alternatives?
obs_scripts - scripts for obs
Open3D - Open3D: A Modern Library for 3D Data Processing