obs-vkcapture
open-gpu-kernel-modules
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obs-vkcapture | open-gpu-kernel-modules | |
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46 | 205 | |
472 | 13,931 | |
- | 1.5% | |
8.1 | 6.4 | |
27 days ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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obs-vkcapture
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Fedora Workstation 41 to No Longer Install Gnome X.org Session by Default
I can't speak for Chrome nor VMWare, but Firefox and OBS have received "Wayland native" screen capturing functionality, through XDG portals and Pipewire, as far as I'm aware.
As a side-note, I've recently discovered a really cool project[0] that enables incredibly fast screen capture for OpenGL and Vulkan applications, mostly tailored to games. Tried it with a bunch of stuff and it works much better than both X's and Pipewire's screen grabbing. I can actually capture videos at my monitor's native refresh rate (144Hz).
[0]: https://github.com/nowrep/obs-vkcapture
- The question you've probably answered a 1000x before.
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Why isn't Game Capture in OBS Linux?
Just use this: https://github.com/nowrep/obs-vkcapture
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obs-vkcapture outside of Steam?
Hello, so I use this OBS plugin obs-vkcapture. I use it as opposed to the built-in Window Capture, because with that option I would keep having to alt-tab back into OBS to select the game I want to record. This plugin is basically the "Game Capture" feature on OBS Windows brought to Linux. It makes it to where I can put a Steam launch option obs-gamecapture %command% and launching the game will make its executable show up in the Game Capture source, so I can just press record on move on, no more opening OBS to select the game's window and risk nuking it when alt-tabbing. It is much more performance efficient and it's a package/patch that is included in GloriousEggroll's Nobara distro's build of OBS as well. I however use it on Arch from the AUR, it's the only AUR package I use in fact.
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Permanently banned for cheating - beware users of Proton-GE & vkBasalt
I was using https://github.com/nowrep/obs-vkcapture but I also had Proton-GE 7-49
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OBS on Steam deck OS (gaming mode)
Back in december when I tried I had some success using this https://github.com/nowrep/obs-vkcapture
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Fedora 37 + Kernel 6.1 + 7900 XTX issues
Additionally, I'd like to use Game Capture in OBS if possible via obs-vkcapture. If using this with gamescope, where do I actually put the variable or obs-gamecapture command? Does it wrap the entire gamescope command, or does it get wrapped by gamescope?
- Streaming to twitch from Steamdeck in game mode?
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What package do I need on Arch to remove fps loss when recording with OBS studio
I think you mean obs-vkcapture-git. It lets you capture a window through Vulkan. Here is also its github repo for more informations.
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obs-vkcapture dependencies | Fedora 36
I have spent a few hours trying all kinds of dependencies on Fedora 36 Workstation trying to get obs-vkcapture to compile. I have found the exact ones and hopefully it helps someone in the future: cmake gcc gcc-c++ obs-studio-devel mesa-libGL-devel vulkan-loader-devel Here is a convenient command to install all at once: sudo dnf install cmake gcc gcc-c++ obs-studio-devel mesa-libGL-devel vulkan-loader-devel
open-gpu-kernel-modules
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Tinygrad: Hacked 4090 driver to enable P2P
I also love that it can be done with just a few code line changes:
https://github.com/NVIDIA/open-gpu-kernel-modules/commit/1f4...
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AMD ROCm Going Open-Source: Will Include Software and Hardware Documentation
> I do love AMD because its drivers are open source as opposed to nVidia.
AMD's drivers are not really more open that Nvidia's. Similar to Nvidia's Open GPU Kernel Module's[0], AMD's opensource drivers are mostly a shim that wrap firmware blobs[1] in which the functionality you really care about is contained.
[0] https://github.com/NVIDIA/open-gpu-kernel-modules/discussion...
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Red Hat to Author New Linux Driver for Nvidia GPUs in Rust
My understanding is that nowadays most of the heavy lifting is done by magic going on in the firmware, so the actual driver is relatively simple and is open source: https://github.com/NVIDIA/open-gpu-kernel-modules
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nvidia-powerd dynamic boost won't work. GPU won't reach max TGP
Check this issue
- Nvidia sued for stealing trade secrets: blunder showed rival company's code
- Open Source Nvidia drivers now have beta Gforce support
- Nvidia Linux Open GPU Kernel Module
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Linux 6.6 to Protect Against Illicit Behavior of Nvidia Proprietary Driver
That's only for a small subset of their more recent GPUs, as you can see here: https://github.com/NVIDIA/open-gpu-kernel-modules#compatible...
- Latest Nvidia drivers cause major problems.
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Minecraft Textures Completely Messed Up On Wayland
Update: it is a driver issue, see https://github.com/NVIDIA/open-gpu-kernel-modules/issues/522
What are some alternatives?
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
wine-wayland - Wine-wayland allows playing DX9/DX11 and Vulkan games using pure wayland and Wine/DXVK.
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
obs-kmsgrab - "Zero-copy" Linux screen capture plugin for OBS that uses libdrm and dmabuf
connectedhomeip - Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
MxGPU-Virtualization
obs-scale-to-sound - OBS filter plugin that scales a source reactively to sound levels
com.valvesoftware.Steam.Utility.gamescope
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.