obs-vkcapture
ROCm
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obs-vkcapture | ROCm | |
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46 | 198 | |
472 | 3,637 | |
- | - | |
8.1 | 0.0 | |
27 days ago | 5 months ago | |
C | Python | |
GNU General Public License v3.0 only | MIT License |
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obs-vkcapture
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Fedora Workstation 41 to No Longer Install Gnome X.org Session by Default
I can't speak for Chrome nor VMWare, but Firefox and OBS have received "Wayland native" screen capturing functionality, through XDG portals and Pipewire, as far as I'm aware.
As a side-note, I've recently discovered a really cool project[0] that enables incredibly fast screen capture for OpenGL and Vulkan applications, mostly tailored to games. Tried it with a bunch of stuff and it works much better than both X's and Pipewire's screen grabbing. I can actually capture videos at my monitor's native refresh rate (144Hz).
[0]: https://github.com/nowrep/obs-vkcapture
- The question you've probably answered a 1000x before.
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Why isn't Game Capture in OBS Linux?
Just use this: https://github.com/nowrep/obs-vkcapture
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obs-vkcapture outside of Steam?
Hello, so I use this OBS plugin obs-vkcapture. I use it as opposed to the built-in Window Capture, because with that option I would keep having to alt-tab back into OBS to select the game I want to record. This plugin is basically the "Game Capture" feature on OBS Windows brought to Linux. It makes it to where I can put a Steam launch option obs-gamecapture %command% and launching the game will make its executable show up in the Game Capture source, so I can just press record on move on, no more opening OBS to select the game's window and risk nuking it when alt-tabbing. It is much more performance efficient and it's a package/patch that is included in GloriousEggroll's Nobara distro's build of OBS as well. I however use it on Arch from the AUR, it's the only AUR package I use in fact.
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Permanently banned for cheating - beware users of Proton-GE & vkBasalt
I was using https://github.com/nowrep/obs-vkcapture but I also had Proton-GE 7-49
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OBS on Steam deck OS (gaming mode)
Back in december when I tried I had some success using this https://github.com/nowrep/obs-vkcapture
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Fedora 37 + Kernel 6.1 + 7900 XTX issues
Additionally, I'd like to use Game Capture in OBS if possible via obs-vkcapture. If using this with gamescope, where do I actually put the variable or obs-gamecapture command? Does it wrap the entire gamescope command, or does it get wrapped by gamescope?
- Streaming to twitch from Steamdeck in game mode?
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What package do I need on Arch to remove fps loss when recording with OBS studio
I think you mean obs-vkcapture-git. It lets you capture a window through Vulkan. Here is also its github repo for more informations.
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obs-vkcapture dependencies | Fedora 36
I have spent a few hours trying all kinds of dependencies on Fedora 36 Workstation trying to get obs-vkcapture to compile. I have found the exact ones and hopefully it helps someone in the future: cmake gcc gcc-c++ obs-studio-devel mesa-libGL-devel vulkan-loader-devel Here is a convenient command to install all at once: sudo dnf install cmake gcc gcc-c++ obs-studio-devel mesa-libGL-devel vulkan-loader-devel
ROCm
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AMD May Get Across the CUDA Moat
Yep, did exactly that. IMO he threw a fit, even though AMD was working with him squashing bugs. https://github.com/RadeonOpenCompute/ROCm/issues/2198#issuec...
- ROCm 5.7.0 Release
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ROCm Is AMD's #1 Priority, Executive Says
Ok, I wonder what's wrong. maybe it's this? https://stackoverflow.com/questions/4959621/error-1001-in-cl...
Nope. Anything about this on the arch wiki? Nope
This bug report[2] from 2021? Maybe I need to update my groups.
[2]: https://github.com/RadeonOpenCompute/ROCm/issues/1411
$ ls -la /dev/kfd
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Simplifying GPU Application Development with HMM
HMM is, I believe, a Linux feature.
AMD added HMM support in ROCm 5.0 according to this: https://github.com/RadeonOpenCompute/ROCm/blob/develop/CHANG...
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AMD Ryzen APU turned into a 16GB VRAM GPU and it can run Stable Diffusion
Woot AMD now supports APU? I sold my notebook as i hit a wall when trying rocm [1] Is there a list oft Wirkung apu's ?
[1] https://github.com/RadeonOpenCompute/ROCm/issues/1587
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Nvidia's CUDA Monopoly
Last I heard he's abandoned working with AMD products.
https://github.com/RadeonOpenCompute/ROCm/issues/2198#issuec...
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Nvidia H100 GPUs: Supply and Demand
They're talking about the meltdown he had on stream [1] (in front of the mentioned pirate flag), that ended with him saying he'd stop using AMD hardware [2]. He recanted this two weeks after talking with AMD [3].
Maybe he'll succeed, but this definitely doesn't scream stability to me. I'd be wary of investing money into his ventures (but then I'm not a VC, so what do I know).
[1] https://www.youtube.com/watch?v=Mr0rWJhv9jU
[2] https://github.com/RadeonOpenCompute/ROCm/issues/2198#issuec...
[3] https://twitter.com/realGeorgeHotz/status/166980346408248934...
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Open or closed source Nvidia driver?
As for rocm support on consumer devices, AMD wont even clarify what devices are supported. https://github.com/RadeonOpenCompute/ROCm/pull/1738
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Why Nvidia Keeps Winning: The Rise of an AI Giant
He flamed out, then is back after Lisa Su called him (lmao)
https://geohot.github.io/blog/jekyll/update/2023/05/24/the-t...
https://www.youtube.com/watch?v=Mr0rWJhv9jU
https://github.com/RadeonOpenCompute/ROCm/issues/2198#issuec...
https://geohot.github.io/blog/jekyll/update/2023/06/07/a-div...
On a personal level that youtube doesn't make him come off looking that good... like people are trying to get patches to him and generally soothe him/damage control and he's just being a bit of a manchild. And it sounds like that's the general course of events around a lot of his "efforts".
On the other hand he's not wrong either, having this private build inside AMD and not even validating official, supported configurations for the officially supported non-private builds they show to the world isn't a good look, and that's just the very start of the problems around ROCm. AMD's OpenCL runtime was never stable or good either and every experience I've heard with it was "we spent so much time fighting AMD-specific runtime bugs and specs jank that what we ended up with was essentially vendor-proprietary anyway".
On the other other hand, it sounds like AMD know this is a mess and has some big stability/maturity improvements in the pipeline. It seems clear from some of the smoke coming out of the building that they're cooking on more general ROCm support for RDNA cards, and generally working to patch the maturity and stability issues he's talking about. I hate the "wait for drivers/new software release bro it's gonna fix everything" that surrounds AMD products but in this case I'm at least hopeful they seem to understand the problem, even if it's completely absurdly late.
Some of what he was viewing as "the process happening in secret" was likely people doing rush patches on the latest build to accommodate him, and he comes off as berating them over it. Again, like, that stream just comes off as "mercurial manchild" not coding genius. And everyone knew the driver situation is bad, that's why there's notionally alpha for him to realize here in the first place. He's bumping into moneymakers, and getting mad about it.
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Disable "SetTensor/CopyTensor" console logging.
I tried to train another model using InceptionResNetV2 and the same issues happens. Also, this happens even using the model.predict() method if using the GPU. Probably this is an issue related to the AMD Radeon RX 6700 XT or some mine misconfiguration. System Inormation: ArchLinux 6.1.32-1-lts - AMD Radeon RX 6700 XT - gfx1031 Opened issues: - https://github.com/RadeonOpenCompute/ROCm/issues/2250 - https://github.com/ROCmSoftwarePlatform/tensorflow-upstream/issues/2125
What are some alternatives?
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
tensorflow-directml - Fork of TensorFlow accelerated by DirectML
wine-wayland - Wine-wayland allows playing DX9/DX11 and Vulkan games using pure wayland and Wine/DXVK.
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
obs-kmsgrab - "Zero-copy" Linux screen capture plugin for OBS that uses libdrm and dmabuf
rocm-arch - A collection of Arch Linux PKGBUILDS for the ROCm platform
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
oneAPI.jl - Julia support for the oneAPI programming toolkit.
obs-scale-to-sound - OBS filter plugin that scales a source reactively to sound levels
SHARK - SHARK - High Performance Machine Learning Distribution
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording
llama.cpp - LLM inference in C/C++