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My understanding is that nowadays most of the heavy lifting is done by magic going on in the firmware, so the actual driver is relatively simple and is open source: https://github.com/NVIDIA/open-gpu-kernel-modules
You're missing on a lot of things Rust (or any language with non-toy types) can provide. Lock ordering, better accessible complex structures, enforcement of enumerated options, rich description of APIs, and many others. Atomic values are usable transparently https://github.com/AsahiLinux/linux/blob/97c628055904a7f2ef1... and multithreaded reference counting is easily enforced https://github.com/AsahiLinux/linux/blob/bd0a1a7d465fcb60685... also issues like type confusion https://www.vicarius.io/vsociety/posts/a-type-confusion-bug-... are less likely if you can easily use tagged unions checked by the compiler.