numerical_sim VS rust-gpu

Compare numerical_sim vs rust-gpu and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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numerical_sim rust-gpu
4 82
7 6,985
- 1.3%
9.4 7.7
5 days ago 15 days ago
C++ Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

numerical_sim

Posts with mentions or reviews of numerical_sim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.
  • Introducing posh: Type-Safe Graphics Programming in Rust
    6 projects | /r/rust | 4 Jun 2023
    https://github.com/20k/numerical_sim/blob/lr-tests/bssn.cpp is how I use it. Very little of this is actually single source yet, this is used to create #defines that are passed into fairly bare bones OpenCL kernels that handle control flow, eg here https://github.com/20k/numerical_sim/blob/lr-tests/cl.cl#L548
  • Two black holes colliding, made by me!
    1 project | /r/astrophysics | 26 Apr 2022
  • New C++ features in GCC 12
    3 projects | /r/cpp | 26 Apr 2022
  • Irrational numbers
    1 project | /r/cpp | 2 Oct 2021
    Over here: https://github.com/20k/numerical_sim, but please bear in mind that the code is absolute garbage because I built this entirely from scratch. 99% of the effort has gone into understanding the BSSN equations, and 1% of effort has gone into code structure and design. Its all GPU accelerated though

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing numerical_sim and rust-gpu you can also consider the following projects:

geodesic_raytracing

llama.cpp - LLM inference in C/C++

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

wgpu - A cross-platform, safe, pure-Rust graphics API.

core - Boost Core Utilities

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust

hash-shader - SHA256 WebGPU Compute Shader (Kernel) Written in Rust